Of course, along with the new GPU were a set of new product features coming along for the ride. Two of the most impressive were Dynamic Super Resolution (DSR) and Multi-Frame Sampled AA (MFAA) but only one was available at launch: DSR. With it, you could take advantage of the extreme power of the GTX 980/970 with older games, render in a higher resolution than your panel, and have it filtered down to match your screen in post. The results were great. But NVIDIA spent as much time talking about MFAA (not mother-fu**ing AA as it turned out) during the product briefings and I was shocked when I found out the feature wouldn't be ready to test or included along with launch.
That changes today with the release of NVIDIA's 344.75 driver, the first to implement support for the new and potentially important anti-aliasing method.
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