"Futuremark's new 3DMark API Overhead Feature Test proves that something as fundamental as draw calls can be drastically improved upon with forward thinking and a large dose of effort. We saw improvements in API efficiency as high as 18-19x with the Radeon R9 290X when comparing DX12 and DX11 results and while we definitely won't see that same kind of outright gaming performance with the new API, it gives developers a completely new outlook on engine development and integration. Processor bottlenecks that users didn't even know existed can now be pushed aside to stretch the bounds of what games can accomplish. It might not turn the world on it's head day one, but I truly think that APIs like DX12 and Vulkan (what Mantle has become for Khronos) will alter gaming more than anyone previous thought."
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