Today we'll be looking at one of the very first DirectX 12 game benchmarks by using Stardock's real-time strategy game, Ashes of the Singularity. Ashes of the Singularity was developed with Oxide’s Nitrous game engine and tells the story of an existential war waged on an unprecedented scale across the galaxy. The Ashes of the Singularity Benchmark was never designed as a synthetic stress test, but a real world test that was used internally to measure overall system performance.
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