Tell me how it overclocks!
impressive cooling solution I had some pretty high hopes in terms of overclocking.
Unfortunately the test sample had other ideas. Clocked at 300 MHz core
and 650 MHz memory, I began to raise the core speed slowly, 5 MHz at a time.
305MHz, 310MHz, 315MHz and no problems. At around 321 MHz core speed the system would become
We were hoping that the memory would be more up to
the overclocking game, but it certainly was not cooperating. At first the card would
only do about 701 MHz without artifacts, but as time went by artifacts started
to appear. We first lowered the memory speed to 696 MHz then finally 691
MHz. Was it possible that the extra cooling was in fact acting more like an
removing the stock "TOP Tech cooler" (both front
and back plates) I replaced it with the GPU cooler found on the Albatron
GeForce4 Ti cards, and left the BGA memory naked. No dice - this change did
not allow us to overclock any higher, but it my just be that the card we
tested was not up to the game when it came to overclocking.
|PCStats Test System
||Intel Pentium 4 2.8
21 x 133
ATi Radeon 9700
MSI G4Ti4600-TD (300/650)
Albatron Ti4800SE (275/550)
MSI G4Ti4600-VT2D8X (300/650)
2x 256MB Corsair XMS3500 CAS2
||NEC 52x CD-ROM|
Panasonic 1.44MB Floppy Drive
||Vantec 470W PSU|
Intel INF's 4.10.1012
Quake III Arena Ver 1.17
AA Test, AF and AA+AF
Quake III Arena
* - 8x AGP was enabled and functioning properly during
3DMark2001SE is the latest installment in the 3DMark series
by MadOnion. By combining DirectX8 support with completely new graphics, it
continues to provide good overall system benchmarks. 3DMark2001SE has been
created in cooperation with the major 3D accelerator and processor manufacturers
to provide a reliable set of diagnostic tools. The suite demonstrates 3D gaming
performance by using real-world gaming technology to test a system's true
performance abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and
Point Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
numbers denote better performance.
the original MSI G4Ti4600-TD and G4Ti4600-VT2D8X are separated by less then 50
points at stock speeds.
||Use the power of Google to search all of PCSTATS and the PCSTATS Forums. Tell us what you think of this new feature - FEEDBACK?|