Prolink
has always produced some very overclocker friendly videocards and we were hoping that their GeForceFX 5600 Golden Limited 256MB followed
suit.
With a stock clock speed of 325/600 the Prolink GeForceFX
5600 is already guaranteed to be faster than most of the other FX 5600's out
there.
We began
to raise the core speed slowly, which in fact started off
from 325 MHz. Unfortunately, despite being built on the smaller 0.13 micron manufacturing
process and having a large heatsink, we maxed out the core at 346 MHz.
We're not really sure if that's a good clock speed or not as this is our first
FX 5600 based videocard review to pass through the labs.
The memory
seemed to a bit more into overclocking then the core, and starting of at 600 MHz
it rose to a healthy 668 MHz with no artifacts. Anything higher and
the 'nVIDIA overclocker' would claim that
overclocking failed.
pcstats
test system specs: |
|
computer hardware: |
|
processor: |
pentium 4 2.8 ghz |
clock speed:
|
21 x 133 mhz = 2.8 ghz |
motherboards: |
msi gnb max-fisr* |
chipsets: |
e7205 |
videocard: |
ati radeon 9700 pro (325/620) msi g4ti4600-td
(300/650) msi g4mx440-t8x (250/400) albatron geforcefx 5200p
(250/400) prolink geforcefx 5600 golden limited (325/600)
prolink geforcefx 5600 golden limited (346/668) |
memory: |
2x 256mb corsair xms3500 cas2 |
hard drive:
|
20gb maxtor diamondmax+ |
cdrom: |
nec 52x cd-rom |
floppy: |
panasonic 1.44mb floppy drive |
heatsink: |
avc sunflower |
powersupply: |
vantec 470w stealth psu |
software setup |
windowsxp build 2600 intel
inf 5.10.1012 catalyst 3.5 detonator 44.03 |
workstation benchmarks |
3dmark2001se 3dmark03 aquamark codecreatures commanche 4 gun metal 2 quake iii arena ver 1.17 ut2003
aa test, af and aa+af
test 3dmark2001se quake iii arena |
* - 8x agp
was enabled and functioning properly during all testing.
3DMark2001SE is the latest installment in the 3DMark series
by MadOnion. By combining DirectX8 support with completely new graphics, it
continues to provide good overall system benchmarks. 3DMark2001SE has been
created in cooperation with the major 3D accelerator and processor manufacturers
to provide a reliable set of diagnostic tools. The suite demonstrates 3D gaming
performance by using real-world gaming technology to test a system's true
performance abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and
Point Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
physics.
Higher
numbers denote better performance.
Because
the GeForceFX
5600 can only render four multitextures pixels in a single pass, it's slower
then the older GeForce4 Ti4600 which can render eight.
This new
accurate diagnostic tool, designed for DirectX9.0, provides you with all the
information you need to make informed hardware assessments. Havok Total
real-time physics library from Havok - these routines are used to accurately
model the movements of objects due to forces, etc. FMOD sound library from
Firelight Technologies - these are used for the various sound effects and
routines used in the tests. Graphics adapter analysis software from Powerstrip
of Entech Taiwan - this is used to correctly determine the speeds of the
graphics processing and video memory chips, plus supply additional hardware
information. Higher 3DMark03 scores denote better performance.
Being DirectX 9 compatible allows the Prolink GeForceFX
5600 to run the Mother Nature Demo which is why it scores higher then the Ti4600.
Without that demo the cards perform about the same.