Quake III Arena is a First Person Shooter (FPS)
that revolutionized gaming as we know it. Using multiple light sources and
having graphics textures that can fill videocards, even after 3 years it's still
able to bring a cutting edge system to its knees.
Quake III
Arena Fastest demo001 (SYSTEM) |
|
Processor |
FPS |
Ranking |
1. |
AthlonXP 3000+/nForce2
IGP (166/333) |
375.3 |
|
2. |
Pentium 4 2.8
GHz/i845PE (133/333) |
379.4 |
|
3. |
Pentium 4 2.8 GHz/E7205
(133/133) |
416.9 |
|
4. |
Pentium 4 3.0C/AOpen i865PE (200/400) |
459.7 |
|
5. |
Pentium 4 3.0C/Albatron i865PE (200/400) |
457 |
|
6. |
Pentium 4 3.0C/Albatron i865PE (227/454) |
521.3 |
|
Quake III
Arena Fastest nv15demo (CPU STRESS) |
|
Processor |
FPS |
Ranking |
1. |
AthlonXP 3000+/nForce2
IGP (166/333) |
107.6 |
|
2. |
Pentium 4 2.8
GHz/i845PE (133/333) |
105.8 |
|
3. |
Pentium 4 2.8 GHz/E7205
(133/133) |
112.3 |
|
4. |
Pentium 4 3.0C/AOpen i865PE (200/400) |
113.6 |
|
5. |
Pentium 4 3.0C/Albatron i865PE (200/400) |
121 |
|
6. |
Pentium 4 3.0C/Albatron i865PE (227/454) |
138.8 |
|
I'm not
sure why the Albatron PX865PE Pro II performs so much faster in the nv15demo.
For the first time we were able to break the 500 fps barrier in
Quake III! That's quite an accomplishment for sure! Here's for the disbelievers
out there.
;)
Unreal Tournament 2003 Demo |
Source: Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
The performance boost we see in UT2003 is not quite as
large as we saw with Quake III Arena. Still, the botmatch portion of UT2003 gets
a decent boost in framerates.