By combining DirectX8 support with completely
new graphics, it continues to provide good overall system benchmarks. 3DMark2001
SE has been created in cooperation with the major 3D accelerator and processor
manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming
technology to test a system's true performance abilities. Tests
include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3 and
Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics. Higher
3DMark scores denote better performance.
3DMark2001SE
Benchmark Results |
|
FSB/Memory |
3DMarks |
Ranking |
1. |
512MB KingMAX SuperRAM
PC3500 (200/400) |
17846 |
|
2. |
512MB KingMAX SuperRAM
PC3500 (216/432) |
17997 |
|
Running
single channel and with 2-3-3-6 really lowers performance. I'm surprised that
when the system is overclocked it doesn't really score much higher.
Quake III Arena |
Source: ID Software
|
|
Quake III Arena is a First Person Shooter (FPS)
that revolutionized gaming as we know it. Using multiple light sources and
having graphics textures that can fill videocards, even after 3 years it's still
able to bring a cutting edge system to its knees.
Quake III
Arena Fastest demo001 (SYSTEM) |
|
FSB/Memory |
FPS |
Ranking |
1. |
512MB KingMAX SuperRAM
PC3500 (200/400) |
399.6 |
|
2. |
512MB KingMAX SuperRAM
PC3500 (216/432) |
420.1 |
|
Quake III
Arena Fastest nv15demo (CPU STRESS) |
|
FSB/Memory |
FPS |
Ranking |
1. |
512MB KingMAX SuperRAM
PC3500 (200/400) |
113.4 |
|
2. |
512MB KingMAX SuperRAM
PC3500 (216/432) |
119.8 |
|
Quake III has always loved bandwidth and here we see
that we get a small performance increase when the system is overclocked.