A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
Unfortunately every time we ran X2, the Gigabyte
GV-N595U-GT would revert back from overclocked state to default speeds. I'm not
sure why and what was happening but it only occurred when running this
benchmark.
Same
thing at 1600x1200, very weird. Still performance of the card is very
good.
Unreal Tournament 2003 |
Source:Epic |
|
Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
Pretty
much any modern card is gamable at 1024x768 in UT2003.
At the
higher resolutions we see that at stock speeds the Gigabyte GV-N595U-GT slightly
outperforms the ATi Radeon 9800XT.