By
combining DirectX8 support with completely new graphics,
3DMark 2001 continues to provide good overall system benchmarks. 3DMark2001SE
has been created in cooperation with the major 3D accelerator and processor
manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming technology to test
a system's true performance abilities. Tests include: DirectX8 Vertex Shaders,
Pixel Shaders and Point Sprites, DOT3 and Environment Mapped Bump Mapping,
support for Full Scene Anti-aliasing and Texture Compression and two game tests
using Ipion real-time physics.
Higher numbers denote better performance.
3DMark2001SE: |
Memory |
Points |
Ranking |
2x 512MB PQI Turbo PQI25400-1GDB (200/533) |
23156 |
|
2x 512MB Crucial Ballistix PC2-5400 (200/533) |
23244 |
|
2x 512MB Mushkin PC2-4200 (200/533) |
23186 |
|
2x 512MB Mushkin PC2-4200 (231/614) |
23916 |
|
In 3DMark2001SE, the Mushkin PC2-4200 memory scores
quite nicely both at stock and overclocked speeds.
A
completely rewritten 3D engine based on DirectX8 encompasses
many visual effects such as volumetric Nebulae (gas clouds) that have
a real impact in the game (you can hide in them) and many new engine, shield,
weapon and explosion effects. Objects cast real dynamic 3D shadows! Dynamic DP3
bump mapping allows a previously unseen level of detail.
X2 The Threat |
640x480 |
FPS |
Ranking |
2x 512MB PQI Turbo PQI25400-1GDB (200/533) |
170.538 |
|
2x 512MB Crucial Ballistix PC2-5400 (200/533) |
172.551 |
|
2x 512MB Mushkin PC2-4200 (200/533) |
171.365 |
|
2x 512MB Mushkin PC2-4200 (231/614) |
176.494 |
|
In X2: The
Threat, it
seems like overclocking the memory does not improve performance very much; the
difference is only about 5 FPS. Still, if you're a
gamer it's nice to see the power of these new systems! The Mushkin memory again posted
a stock score between the PQI and the Crucial offerings.