By
combining DirectX8 support with completely new graphics, 3DMark 2001 SE
continues to provide a good overall system benchmark. 3DMark2001 SE was created
in co-operation with the major 3D accelerator and processor manufacturers to
provide a reliable set of diagnostic tools. The suite demonstrates 3D gaming
performance by using real-world gaming technology to test a system's true
abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point
Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full
Scene Anti-aliasing and Texture Compression and two game tests using Ipion
real-time physics. Higher 3DMark scores denote better performance.
3DMark2001SE: |
3DMark2001SE: |
Points |
Ranking |
Gigabyte G-MAX N512 |
11779 |
|
Sony VAIO VGN-T140P |
1873 |
|
Gigabyte G-MAX N203 |
2409 |
|
As the performance of the
G-Max N203 and the Sony VAIO in this older gaming benchmark indicates, the Intel
Extreme 2 graphics solution is not an ideal platform for gaming. Not at all.
Either laptop should be able to play older games like Half-life, Rainbow Six,
etc. tolerably though. The G-Max N512's Radeon mobility chipset is vastly
superior...
3DMark 2005 would not run on either the Gigabyte
G-Max N203 or the Sony VAIO T-140, so we used their older DirectX 9 benchmark to
test high-end gaming performance. Even then, neither machine would
complete the DirectX 9 portion of this test.
3DMark2003: |
3DMark03: |
Points |
Ranking |
Gigabyte G-MAX N512 |
3033 |
|
Sony VAIO VGN-T140P |
90 |
|
Gigabyte G-MAX N203 |
115 |
|
More of the same here. Owners
of either the Gigabyte G-Max N203 or the Sony VAIO T140 should save themselves
the pain of trying to play any 3D game made after 2002. This really underscores
the point of choosing notebooks with a ATI Rage Mobility or nVidia Geforce-Go
video chipset.
AquaMark3 is
a powerful tool to determine reliable information about the gaming performance
of computer systems. Because the benchmark extensively
utilizes DirectX9, DirectX8 and DirectX7 functionality, it represents the
requirements of typical gaming applications in 2003 and 2004.