Unreal Tournament 2003 |
Source: Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
UT2003 - Flyby: |
640x480 |
FPS |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
358.08 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
358.59 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
358.14 |
|
2x 512MB Mushkin HP3200 Redline (200/400) |
356.4 |
|
2x 512MB Mushkin HP3200 Redline (261/522) |
371.19 |
|
UT2003 - Botmatch: |
640x480 |
FPS |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
112.98 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
113.01 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
111.78 |
|
2x 512MB Mushkin HP3200 Redline (200/400) |
112.41 |
|
2x 512MB Mushkin HP3200 Redline (261/522) |
115.14 |
|
We see a slight boost in framerate in UT2003's flyby test, which is pretty
good.
Unreal Tournament 2004 |
Source: Epic |
|
Unreal Tournament 2004 is the sequel to the highly
popular UT2003 and uses the very latest Unreal Engine technology. Unreal
Tournament 2004 employs the use of Vertex and Pixel Shaders and it's recommended
that you use a DirectX 9 videocard if you plan to play competitively.
UT2004 |
dm-rankin |
FPS |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
130.6 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
130.5 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
130.5 |
|
2x 512MB Mushkin HP3200 Redline (200/400) |
130.3 |
|
2x 512MB Mushkin HP3200 Redline (261/522) |
133.75 |
|
as-convoy |
FPS |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
87.63 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
87.78 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
87.85 |
|
2x 512MB Mushkin HP3200 Redline (200/400) |
87.13 |
|
2x 512MB Mushkin HP3200 Redline (261/522) |
90.15 |
|
ctf-bridgeoffate |
FPS |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
181.43 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
181.67 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
181.55 |
|
2x 512MB Mushkin HP3200 Redline (200/400) |
181.35 |
|
2x 512MB Mushkin HP3200 Redline (261/522) |
189.67 |
|
UT2004 framerates are very close across the board, if you're an enthusiast you'd
better overclock more than just your memory.
Doom 3 is the most advanced game to date. it takes
advantage of the latest videocard technology and pushes the processing power of
the CPU to its absolute limit. At its highest setting, Ultra quality, texture
sizes pass the 500MB mark which means even tomorrow's videocards will have a
hard time running everything. The frame rates in the game itself are locked at
60 fps so anything above that point is wasted. Each test is run three times with
the third run being recorded.
Doom 3 |
LQ 640x480: |
FPS |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
116.5 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
116.5 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
116.8 |
|
2x 512MB Mushkin HP3200 Redline (200/400) |
117.6 |
|
2x 512MB Mushkin HP3200 Redline (261/522) |
124.3 |
|
We get a decent boost due to overclocking here in Doom 3, which is great to
see. ID games have always craved memory bandwidth and we see that Doom 3 is no
different.