By
combining DirectX8 support with completely new graphics, 3DMark2001 SE continues
to provide a good overall system benchmark. 3DMark2001SE has been created in
cooperation with the major 3D accelerator and processor manufacturers to provide
a reliable set of diagnostic tools. The suite demonstrates 3D gaming performance
by using real-world gaming technology to test a system's true performance
abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point
Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
physics.
Higher
numbers denote better performance.
Those are some mighty impressive 3DMark2001 numbers
despite AA/AF being enabled!
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them) and many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
X2: The Threat is better at showing the differences
between AA/AF settings now that the resolution has been turned up to 1600x1200.
Only when 8x AA and 16x AF is used does framerate drop past the acceptable
point.
Doom 3 is
the most advanced OpenGL game to date. It takes advantage of the latest
videocard technology and pushes the processing power of the CPU to its absolute
limits. At its highest setting, Ultra quality, texture sizes pass the 500MB mark
which means even tomorrow's videocards will have a hard time running everything.
The frame rates in the game itself are locked at 60 fps so anything above that point is
wasted. Each test is run three times and with the third run being
recorded.
If Doom 3 is your game the Gigabyte GV-NX78X256V-B will
definitely keep you happy with awesome framerates!