Unreal Tournament
2003 |
Source: Epic |
|
Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
UT2003 -
Flyby: |
640x480 |
FPS |
Ranking |
2x 512MB Patriot PEP5125600ELK PC5600
(200/400) |
335.68 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
329.47 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
333.875 |
|
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
331.411 |
|
2x 512MB OCZ PC3500 Gold GX DC (250/500) |
340.68 |
|
UT2003 -
Botmatch: |
640x480 |
FPS |
Ranking |
2x 512MB Patriot PEP5125600ELK PC5600
(200/400) |
111.17 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
110.165 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
110.691 |
|
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
109.83 |
|
2x 512MB OCZ PC3500 Gold GX DC (250/500) |
112.48 |
|
We see a decent boost in framerate here in UT2003. It is
nice to see that real world applications get a boost due to overclocking.
Unreal Tournament
2004 |
Source: Epic |
|
Unreal
Tournament 2004 is the sequel to the highly popular UT2003 and uses the very
latest Unreal Engine technology. Unreal Tournament 2004 employs the use of
Vertex and Pixel Shaders and it's recommended that you use a DirectX 9 videocard
if you plan to play competitively.
UT2004 |
dm-rankin |
FPS |
Ranking |
2x 512MB Patriot PEP5125600ELK PC5600
(200/400) |
128.06 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
128.01 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
127.96 |
|
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
126.49 |
|
2x 512MB OCZ PC3500 Gold GX DC (250/500) |
130.54 |
|
as-convoy |
FPS |
Ranking |
2x 512MB Patriot PEP5125600ELK PC5600
(200/400) |
86.83 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
86.52 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
86.11 |
|
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
85.78 |
|
2x 512MB OCZ PC3500 Gold GX DC (250/500) |
88.26 |
|
ctf-bridgeoffate |
FPS |
Ranking |
2x 512MB Patriot PEP5125600ELK PC5600
(200/400) |
178.88 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
177.63 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
179.42 |
|
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
176.05 |
|
2x 512MB OCZ PC3500 Gold GX DC (250/500) |
182.65 |
|
UT2004 gets a smaller performance boost due to
overclocking, but it all counts at the end!
Doom 3 is
the most advanced game to date. it takes advantage of the latest videocard
technology and pushes the processing power of the CPU to its absolute limit. At
its highest setting, Ultra quality, texture sizes pass the 500MB mark which
means even tomorrow's videocards will have a hard time running everything. The
frame rates in the game itself are locked at 60 fps so anything above that point
is wasted. Each test is run three times with the third run being
recorded.
Doom 3 |
LQ 640x480: |
FPS |
Ranking |
2x 512MB Patriot PEP5125600ELK PC5600
(200/400) |
127.5 |
|
2x 512MB Corsair TwinX1024-3200XL PRO
(200/400) |
126.4 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
125.7 |
|
2x 512MB OCZ PC3500 Gold GX DC (200/400) |
125.2 |
|
2x 512MB OCZ PC3500 Gold GX DC (250/500) |
130.8 |
|
In our last benchmark we see nice 5 fps boost in
framerate due to overclocking! That can make the difference between a jerky
system and one that is smooth. But realistically, the differences here are
pretty moot as we are not overlocking the CPU as well - since we're interested
in what the memory itself adds to te equation.