PCMark05 is a premium tool for measuring both
normal home use and simple 3D performance of the latest PC hardware. There are
11 system tests - each one is designed to represent a certain type of PC usage.
By running these tests, PCMark05 stresses the components in a similar manner as
they are stressed in normal home usage.
PCMark05: |
Overall |
Points |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
6103 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
6095 |
|
2x 512MB Corsair PC2-8000UL (200/800) |
6142 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (200/800) |
6139 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (231/935) |
6326 |
|
Memory |
Points |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
4103 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
4126 |
|
2x 512MB Corsair PC2-8000UL (200/800) |
4124 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (200/800) |
4198 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (231/935) |
4682 |
|
PCMark05's overall score stays about the same even when overclocked. The
memory score gets a decent boost.
3DMark05 is the latest version of the highly
favoured 3DMark graphics benchmarking series. It is the first benchmark to
require DirectX®9.0 compliant hardware with support for Pixel Shader 2.0 or
higher.
3DMark05 |
Overall |
Points |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
7100 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
7155 |
|
2x 512MB Corsair PC2-8000UL (200/800) |
7188 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (200/800) |
7222 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (231/935) |
7394 |
|
CPU |
Points |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
6124 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
6242 |
|
2x 512MB Corsair PC2-8000UL (200/800) |
6173 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (200/800) |
6232 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (231/935) |
6544 |
|
3DMark05 numbers are very close despite the memory overclock. It just goes to show
you that no matter how you equip a machine, the videocard is most vital for
gamers.
Unreal Tournament 2003 |
Source: Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
UT2003 |
Flyby - 640x480 |
FPS |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
242.74 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
250.28 |
|
2x 512MB Corsair PC2-8000UL (200/800) |
252.31 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (200/800) |
254.06 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (231/935) |
289.28 |
|
Botmatch - 640x480 |
FPS |
Ranking |
2x 512MB Mushkin PC2-4200 (200/533) |
81.5 |
|
2x 512MB Crucial Ballistix PC2-5300 (200/667) |
84.6 |
|
2x 512MB Corsair PC2-8000UL (200/800) |
84.87 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (200/800) |
85.85 |
|
2x 1024MB Corsair Twin2X2048-6400 PRO (231/935) |
97.66 |
|
UT2003 framerates do not budge when the system is
installed with 2GB of memory, this game clearly does not need the extra memory. This isn't the case for
all games though, so it pays to do some research.