3DMark2001
SE continues to provide a good overall system benchmark. 3DMark2001SE has been
created in cooperation with the major 3D accelerator and processor manufacturers
to provide a reliable set of diagnostic tools. The suite demonstrates 3D gaming
performance by using real-world gaming technology to test a system's true
performance abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and
Point Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
physics.
3DMark2001
results with AA/AF are exactly what we would expect. With 8x AA enabled, the
Asus EN6600GT/Silencer/HTD/256M/A gets ~8000 3DMarks which is quite low for a
modern videocard.
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them) and many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
X2: The
Threat numbers are very good despite running the game at 1600x1200. With light
AA/AF the videocard can pump out decent framerates.