Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
The Powercolor X1600XT Bravo performs well in
the FarCry AA/AF tests at the resolution of 1600x1200. With light AA and AF
enabled, the game can be played at this resolution.
Doom 3
takes advantage of the latest videocard technology and pushes the processing
power of the CPU to its absolute limits. At its highest setting, Ultra quality,
texture sizes pass the 500MB mark which means even tomorrow's videocards will
have a hard time running everything. The frame rates in the game itself are
locked at 60 fps so anything above that
point is wasted. Each test is run three times and with the third run being
recorded.
Doom 3 in high quality mode at 1600x1200 is
too much for the Powercolor X1600XT Bravo.
FEAR is
Sierra's latest first person shooter which relies heavily on DirectX 9 features.
With its "Soft Shadows" feature enabled, even the fastest videocards run at a
crawl, FEAR is definitely the new benchmark for future FPS games to
follow.
FEAR framerates are decent all around considering the
Powercolor X1600XT Bravo is a mainstream videocard and not high end. Relative
results like this are worth pause, but certainly aren't realistic for actually
gaming. So where does this leave the Powercolor X1600XT Bravo?