Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
FarCry results are decent although gaming at
1600x1200 with AA and AF is too much for the Asus EAX1600 XT Silent/TVD/256M/A
videocard.
Doom 3
takes advantage of the latest videocard technology and pushes the processing
power of the CPU to its absolute limits. At its highest setting, Ultra quality,
texture sizes pass the 500MB mark which means even tomorrow's videocards will
have a hard time running everything. The frame rates in the game itself are
locked at 60 fps so anything above that
point is wasted. Each test is run three times and with the third run being
recorded.
Doom 3 results are decent... although it's the
same situation in Doom 3 as we say with FarCry. Turning on AA/AF is too much for
the Asus EAX1600 XT Silent/TVD/256M/A at 1600x1200 resolutions.
FEAR is
Sierra's latest first person shooter which relies heavily on DirectX 9 features.
With its "Soft Shadows" feature enabled, even the fastest videocards run at a
crawl, FEAR is definitely the new benchmark for future FPS games to
follow.
Realistically, these framerates are too low to
provide gamers with a decent gaming experience.