Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
Anti-Aliasing requires a lot of bandwidth and
the MSI NX7600GT-VT2D256E videocard does fairly well in these tests, but in
the end the 128-bit memory bus is simply too restrictive. Light Anti-Aliasing
and Anisotropic Filtering is possible, but enabling anything above 4x is too
much for the Geforce 7600GT core.
Doom 3
takes advantage of the latest videocard technology and pushes the processing
power of the CPU to its absolute limits. At its highest setting, Ultra quality,
texture sizes pass the 500MB mark which means even tomorrow's videocards will
have a hard time running everything. The frame rates in the game itself are
locked at 60 fps so anything above that
point is wasted. Each test is run three times and with the third run being
recorded.
Doom 3 frame rates tell the same tale
that FarCry did - high AA settings are too hard on the MSI
NX7600GT-VT2D256E videocard. Let's see how the equation changes with Fear and
AA/AF next.