Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
AA requires a lot of bandwidth to run
properly. The Asus EN7600GT Silent is handicapped by its 128bit memory
controller, so frame rates dip as AA increases.
Doom 3
takes advantage of the latest videocard technology and pushes the processing
power of the CPU to its absolute limits. At its highest setting, Ultra quality,
texture sizes pass the 500MB mark which means even tomorrow's videocards will
have a hard time running everything. The frame rates in the game itself are
locked at 60 fps so anything above that
point is wasted. Each test is run three times and with the third run being
recorded.
As we saw in FarCry, 8x AA is way too much
for the Asus EN7600GT Silent videocard to handle. At most you run 4x AA at lower
resolutions.
FEAR is
Sierra's latest first person shooter which relies heavily on DirectX 9 features.
With its "Soft Shadows" feature enabled, even the fastest videocards run at a
crawl, FEAR is definitely the new benchmark for future FPS games to
follow.
Considering the resolution, framerates are
pretty good, but not playable with these kinds of framerates. For a mainstream
videocard the Asus EN7600GT Silent has some limitations when it comes to turning
on all the eye candy.