Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
AA and AF require a lot of bandwidth, yet
with a 128 bit memory controller the Gigabyte GV-NX76T256D-RH doesn't really
have enough to go around. Performance is decent I suppose with light AA/AF
settings, but anything higher than that makes the game totally unplayable.
Doom 3
takes advantage of the latest videocard technology and pushes the processing
power of the CPU to its absolute limits. At its highest setting, Ultra quality,
texture sizes pass the 500MB mark which means even tomorrow's videocards will
have a hard time running everything. The frame rates in the game itself are
locked at 60 fps so anything above that
point is wasted. Each test is run three times and with the third run being
recorded.
We see similar results in Doom 3 as we did in
FarCry. The Gigabyte GV-NX76T256D-RH videocard has no problems playing at a
lower resolution, but when things are turned up it's a bit too much for the
mainstream GeForce 7600GT to handle.
FEAR is
Sierra's latest first person shooter which relies heavily on DirectX 9 features.
With its "Soft Shadows" feature enabled, even the fastest videocards run at a
crawl, FEAR is definitely the new benchmark for future FPS games to
follow.
FEAR is probably one of the most stressful
video games on the market... and it definitely show here. AA is out of the
question for the Gigabyte GV-NX76T256D-RH. If you want to play at high
resolutions, it does run pretty well with just AF enabled.