Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
Crytek FarCry 1.33: |
UQ Regulator 1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AA) |
69.15 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AA) |
63.42 |
|
Asus
EAX1950PRO/HTDP/256M/A (6x AA) |
58.61 |
|
UQ Training 1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AF) |
73.18 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AF) |
73.02 |
|
Asus
EAX1950PRO/HTDP/256M/A (8x AF) |
72.84 |
|
Asus
EAX1950PRO/HTDP/256M/A (16x AF) |
72.62 |
|
UQ Training 1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AA, 8x AF) |
67.87 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AA, 16x AF) |
61.22 |
|
Asus
EAX1950PRO/HTDP/256M/A (6x AA, 16x AF) |
50.76 |
|
FarCry numbers are good across the board considering the
high resolution we relied upon, and various IQ settings. You'll be able to play
this game with light AA/AF modes enabled, while keeping decent framerates.
Quake 4
is the latest shooter from ID and is based on the Doom 3 engine. Tweaked to for
more eye candy, Quake 4 promises to be tougher on videocards and systems than
its predecessor was. Quake 4 also does not have a 60 fps limiter like Doom 3,
with the Ultra setting, graphic textures can surpass the 500MB mark! Each test
is run three times and with the third run being recorded.
ID SOftware Quake 4 1.3 Custom
Demo: |
HQ 1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AA) |
59.1 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AA) |
54.2 |
|
Asus
EAX1950PRO/HTDP/256M/A (6x AA) |
48.7 |
|
HQ 1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AF) |
72.5 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AF) |
72.3 |
|
Asus
EAX1950PRO/HTDP/256M/A (8x AF) |
72.1 |
|
Asus
EAX1950PRO/HTDP/256M/A (16x AF) |
72 |
|
HQ 1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AA, 8x AF) |
56.1 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AA, 16x AF) |
49.6 |
|
Asus
EAX1950PRO/HTDP/256M/A (6x AA, 16x AF) |
43.4 |
|
AA+AF really stress the Asus EAX1950PRO HTDP/256M/A...
at high resolutions with every setting enabled, framerates start to get a bit
choppy.
Sierra FEAR 1.08 |
Source: Sierra |
|
FEAR is
Sierra's latest first person shooter which relies heavily on DirectX 9 features.
With its "Soft Shadows" feature enabled, even the fastest videocards run at a
crawl, FEAR is definitely the new benchmark for future FPS games to
follow.
Sierra FEAR 1.08 |
1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AA) |
40 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AA) |
34 |
|
Asus
EAX1950PRO/HTDP/256M/A (6x AA) |
25 |
|
1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AF) |
43 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AF) |
43 |
|
Asus
EAX1950PRO/HTDP/256M/A (8x AF) |
43 |
|
Asus
EAX1950PRO/HTDP/256M/A (16x AF) |
42 |
|
1600x1200: |
FPS |
Ranking |
Asus
EAX1950PRO/HTDP/256M/A (2x AA, 8x AF) |
38 |
|
Asus
EAX1950PRO/HTDP/256M/A (4x AA, 16x AF) |
33 |
|
Asus
EAX1950PRO/HTDP/256M/A (6x AA, 16x AF) |
23 |
|
Turning on AA/AF in FEAR kills the framerates to
unplayable levels. This one stressful game, which is why it makes such a great
benchmark. It would be interesting to see how two Asus EAX1950PRO HTDP/256M/A
videocards would respond to this test in native CrossFire mode. Perhaps another
time.