Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
Crytek FarCry 1.33: |
UQ Regulator 1600x1200: |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (2x AA) |
47.49 |
|
Biostar Sigma-Gate
GeForce 7600GS (2xQ AA) |
46.84 |
|
Biostar Sigma-Gate
GeForce 7600GS (4x AA) |
34.06 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AA) |
15.6 |
|
UQ Training 1600x1200: |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (2x AF) |
52.37 |
|
Biostar Sigma-Gate
GeForce 7600GS (4x AF) |
49.94 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AF) |
49.09 |
|
Biostar Sigma-Gate
GeForce 7600GS (16x AF) |
49.04 |
|
UQ Training 1600x1200: |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (4x AA, 4x AF) |
31.91 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AA, 8x AF) |
14.63 |
|
FarCry results for the Biostar Sigma-Gate GeForce 7600GS
videocard are not too bad, although you probably wouldn't want to play at such
high a resolution. A lower resolution with AA would provide acceptable
framerates, that or you could overclock the videocard. This test is conducted at
stock speeds.
Quake 4
is the latest shooter from ID and is based on the Doom 3 engine. Tweaked to for
more eye candy, Quake 4 promises to be tougher on videocards and systems than
its predecessor was. Quake 4 also does not have a 60 fps limiter like Doom 3,
with the Ultra setting, graphic textures can surpass the 500MB mark! Each test
is run three times and with the third run being recorded.
ID Software Quake 4 1.3 Custom
Demo: |
HQ 1024x768 |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (2x AA) |
122.7 |
|
Biostar Sigma-Gate
GeForce 7600GS (2xQ AA) |
122.4 |
|
Biostar Sigma-Gate
GeForce 7600GS (4x AA) |
88.6 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AA) |
58.8 |
|
HQ 1024x768 |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (2x AF) |
149.6 |
|
Biostar Sigma-Gate
GeForce 7600GS (4x AF) |
148.8 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AF) |
148 |
|
Biostar Sigma-Gate
GeForce 7600GS (16x AF) |
147.9 |
|
HQ 1024x768 |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (4x AA, 4x AF) |
88.8 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AA, 8x AF) |
58.7 |
|
Quake 4 results in 1024x768 are very good, and even with
AA/AF enabled you'll get very good performance from the Biostar Sigma-Gate
GeForce 7600GS videocard.
Sierra FEAR 1.08 |
Source: Sierra |
|
FEAR is
Sierra's latest first person shooter which relies heavily on DirectX 9 features.
With its "Soft Shadows" feature enabled, even the fastest videocards run at a
crawl, FEAR is definitely the new benchmark for future FPS games to
follow.
Sierra FEAR 1.08 |
1024x768 |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (2x AA) |
51 |
|
Biostar Sigma-Gate
GeForce 7600GS (2xQ AA) |
51 |
|
Biostar Sigma-Gate
GeForce 7600GS (4x AA) |
38 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AA) |
21 |
|
1024x768 |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (2x AF) |
59 |
|
Biostar Sigma-Gate
GeForce 7600GS (4x AF) |
59 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AF) |
59 |
|
Biostar Sigma-Gate
GeForce 7600GS (16x AF) |
59 |
|
1024x768 |
FPS |
Ranking |
Biostar Sigma-Gate
GeForce 7600GS (4x AA, 4x AF) |
38 |
|
Biostar Sigma-Gate
GeForce 7600GS (8x AA, 8x AF) |
20 |
|
FEAR is probably the one game you don't want to enable
AA in, performance simply falls too sharply. Anisotropic filtering isn't as big
a problem, but certainly AA is out of the question even at 1024x768 for the
Biostar Sigma-Gate GeForce 7600GS videocard.