-Graphics Engine NVIDIA® GeForce2 MX™
-256-bit GPU Graphics Architecture
-Onboard Memory 64MB of SDR Memory
-Integrated high speed 350MHz RAMDAC
-AGP 4X with Fast Write
-350 million Peak Fill Rate (Pixels/Sec).
-20 million Triangles Per Second (Peak Rate).
-3D Rendering Pipelines.
-Texture-Mapped, Lit Pixels Per Clock Cycle.
-Single Pass Multi-Texturing Support.
-Transform & Lighting Engine Second Generation.
-Render with Geometry.
-Complete DirectX 7 Support.
-100% Hardware Triangle Setup.
-Cubic Environment Mapping in Hardware.
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-Texture Blend Support.
* Advanced Texture Filtering
* Per-pixel lighting and shading
* Projective Textures
* Procedural Textures
* Texture Modulation
* Light and reflection maps
* DXTC Texture compression
* Bump Mapping
-Backend Blend.
-Per Pixel Perspective Correct Texture Mapping.
-Full Scene, Order Independent Anti-Aliasing Z-Buffer.
-Stencil Buffer.
-Hardware Acceleration (Windows GDI).
-Fast 32-Bit VGA/SVGA Support.
-Multi-Buffering.
-Video Acceleration (DirectShow, MPEG-1, MPEG-2, Indeo).
-X & Y Smooth Up and Down Scaling with Filtering.
-Per-Pixel Color Keying.
-Hardware Color Space Conversion/Filtering YUV 4:2:2 and 4:2:0.
-VESA DDC2B + DPMS.
-Support for TV-out feature option. |