Ok, enough with synthetics, here's
an older game, MDK2. Let's see what it thinks as it is good at taxing a computers
subsystem.
MDK2 640x480-16bit
|
Frequency |
FPS |
170 MHz |
204.0 |
150 MHz |
192.6 |
|
MDK2
1024x768-32bit |
Frequency |
FPS |
170 MHz |
193.5 |
150 MHz |
185.7 |
The difference wasn't noticeable while benchmarking;
however it's still almost 6% on the first set of benchmarks at 16bit. As the
resolution is turned up, there isn't any noticeable difference, but the numbers still favor the higher bus
speeds
Quake III Arena Benchmarks
Quake III has always craved high bus speeds. Judging by the other previous
benchmarks, it's obvious that the system with the faster bus will win, but by
how much?
Quake III Arena: Fastest Setting Demo001
|
Frequency |
FPS |
170 MHz |
238.1 |
150 MHz |
220.8 |
|
Quake III Arena: Fastest Setting
nV15Demo
|
Frequency |
FPS |
170 MHz |
68.6 |
150 MHz |
64.0 |
At these settings, again, the faster bus wins out. Not by much, but still, it's "free"
performance. Let's take a look at what happens when the resolution is turned
up to 1024x768.
Quake III Arena HQ: Fastest Setting
Demo001 |
Frequency |
FPS |
170 MHz |
204.6 |
150 MHz |
195.5 |
|
Quake III Arena HQ: Fastest Setting
nV15Demo |
Frequency |
FPS |
170 MHz |
53.0 |
150 MHz |
49.8 |
Quake III Arena MAX: Fastest Setting
Demo001 |
Frequency |
FPS |
170 MHz |
161.7 |
150 MHz |
157.1 |
|
Quake III Arena MAX: Fastest Setting
nV15Demo |
Frequency |
FPS |
170 MHz |
50.0 |
150 MHz |
47.0 |
Again, I wasn't able to see the performance difference, but the numbers don't
lie. Hey, it's free performance, why not take it?