Return to Castle Wolfenstein is a relatively new
game benchmark. However, RTCW takes up where Quake III left off and continues to
form the basis of the first person shooter system stressing that QIII has become
a hallmark for. Based upon the Quake III engine, RTCS is obviously going to be
quite taxing on even a top end system.
Higher numbers denote
faster frames per second (FPS), and hence, better performance.
RTCW MAX 1024x768 atdemo6 |
|
Video Card |
FPS |
Ranking |
1. |
GeForce2 Ti |
57.6 |
|
2. |
GeForce3 Ti500 |
59.8 |
|
3. |
Radeon 64 DDR |
48.6 |
|
4. |
ATi Radeon 8500 |
59.2 |
|
5. |
ATi Radeon 8500 (oc'ed) |
61.3 |
|
RTCW MAX 1024x768 atdemo8 |
|
Video Card |
FPS |
Ranking |
1. |
GeForce2 Ti |
141.2 |
|
2. |
GeForce3 Ti500 |
170.8 |
|
3. |
Radeon 64 DDR |
105.7 |
|
4. |
ATi Radeon 8500 |
165.2 |
|
5. |
ATi Radeon 8500 (oc'ed) |
177.3 |
|
With the atdemo6 we're all CPU limited which is why the GeForce2 Ti can compete with
the bigger guns. However with the atdemo8, things look a lot better. The Radeon
8500 at stock speeds can't quite keep up with the GeForce3 Ti500. Once the
Radeon 8500 is overclocked it jumps quickly to a lead.
RTCW MAX 1600x1200 atdemo6 |
|
Video Card |
FPS |
Ranking |
1. |
GeForce2 Ti |
34.7 |
|
2. |
GeForce3 Ti500 |
43.2 |
|
3. |
Radeon 64 DDR |
24.1 |
|
4. |
ATi Radeon 8500 |
45.2 |
|
5. |
ATi Radeon 8500 (oc'ed) |
47.6 |
|
With all the cards pushing 1600x1200 we begin
to separate the men from the boys. Older generation videocards such as the
GeForce2 Ti and Radeon 64 DDR just don't have the power use this high a resolution with
a game as demanding as RTCW. With the Radeon 8500 overclocked, it is
just
a touch slower then
the GeForce3 Ti500.