Unreal Tournament 2003 |
Source: Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
UT2003
640x480 Flyby |
|
Video Card
|
FPS |
Ranking |
1. |
P4 2.66 GHz (133/333) |
198.32 |
|
2. |
P4 3.46 GHz (173/434) |
256.37 |
|
UT2003
640x460 Botmatch |
|
Video Card
|
FPS |
Ranking |
1. |
P4 2.66 GHz (133/333) |
66.53 |
|
2. |
P4 3.46 GHz (173/434) |
85.81 |
|
|
Perhaps
Quake III is still a good test as UT2003 shows the same performance differences
at 640x480.
UT2003
1024x768 Flyby |
|
Video Card
|
FPS |
Ranking |
1. |
P4 2.66 GHz
(133/333) |
193.89 |
|
2. |
P4 3.46 GHz (173/434) |
230.72 |
|
UT2003
1024x768 Botmatch |
|
Video Card
|
FPS |
Ranking |
1. |
P4 2.66 GHz
(133/333) |
66.43 |
|
2. |
P4 3.46 GHz (173/434) |
88.91 |
|
With the
Radeon 9700 Pro starting to max out, the stock system is starting to creep up on
the overclocked one. The overclocked system still is able to maintain a 20%
performance difference in UT2003's botmatch tests because they're mainly CPU
limited.
UT2003
1600x1200 Flyby |
|
Video Card
|
FPS |
Ranking |
1. |
P4 2.66 GHz
(133/333) |
118 |
|
2. |
P4 3.46 GHz (173/434) |
118.05 |
|
UT2003
1600x1200 Botmatch |
|
Video Card
|
FPS |
Ranking |
1. |
P4 2.66 GHz
(133/333) |
64.72 |
|
2. |
P4 3.46 GHz (173/434) |
78 |
|
Like we saw with QIII at 1600x1200, the flyby demo
become videocard limited. Overclocked, the system still performs quite well in
the botmatch demo's though.