A completely rewritten 3D engine based on DirectX8
encompasses many visual effects such as volumetric Nebulae (gas clouds) that
have a real impact in the game (you can hide in them), many new engine, shield,
weapon and explosion effects. Objects cast real dynamic 3D shadows! Dynamic DP3
bump mapping allows a previously unseen level of detail.
X2 The Threat
640x480-16bit |
|
System |
FPS |
Ranking |
1. |
P4 3.0C/Albatron PX875P Pro
(200/400) |
136.742 |
|
2a. |
P4 3.0C/Gigabyte GA-8TRS300M (200/400)
Onboard Video |
46.825 |
|
2b |
P4 3.0C/Gigabyte GA-8TRS300M (200/400) Radeon 9800
Pro |
129.59 |
|
3. |
P4 3.0C/Gigabyte GA-8TRS300M
(206/412) |
48.06 |
|
If you were to game with the onboard videocard
640x480-16 bit colour would produce decent framerates. You'll probably want to
get yourself a real videocard soon though.
Unreal Tournament 2003 |
Source: Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond
the bleeding edge. Unreal Tournament 2003 employs the use of Vertex as well as
Pixel Shaders and it's recommended that you use a DirectX 8 videocard to get the
most out of the game.
UT2003 640x480
Flyby |
|
Video
Card |
FPS |
Ranking |
1. |
P4 3.0C/Albatron PX875P Pro
(200/400) |
241.66 |
|
2a. |
P4 3.0C/Gigabyte GA-8TRS300M (200/400)
Onboard Video |
100.85 |
|
2b. |
P4 3.0C/Gigabyte GA-8TRS300M (200/400) Radeon 9800
Pro |
222.5 |
|
3. |
P4 3.0C/Gigabyte GA-8TRS300M
(206/412) |
102.61 |
|
UT2003 640x480
Botmatch |
|
Video Card
|
FPS |
Ranking |
1. |
P4 3.0C/Albatron PX875P Pro
(200/400) |
80.52 |
|
2a. |
P4 3.0C/Gigabyte GA-8TRS300M (200/400)
Onboard Video |
48.74 |
|
2b. |
P4 3.0C/Gigabyte GA-8TRS300M (200/400) Radeon 9800
Pro |
74.16 |
|
3. |
P4 3.0C/Gigabyte GA-8TRS300M
(206/412) |
50.32 |
|
|
Again the
game is playable if you're going to game at 640x480 but not anything higher.
Even with a Radeon 9800 pro the Gigabyte GA-8TRS300M is about 10% slower.