By combining DirectX8 support with completely new
graphics, it continues to provide good overall system benchmarks. 3DMark2001SE
has been created in cooperation with the major 3D accelerator and processor
manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming technology to test a system's true performance
abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point
Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
physics.
Higher numbers denote better performance.
We're a
bit surprised to see that the stock OCZ 4000EL Gold performs better than all the
other memory
on the Athlon64 system! The memory scores exactly where we'd expect it to on the Intel test bed.
Unreal Tournament
2003 |
Source:Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond
the bleeding edge. Unreal Tournament 2003 employs the use of Vertex as well as
Pixel Shaders and it's recommended that you use a DirectX 8 videocard to get the
most out of the game.
Memory
timings play more of a key role here in UT2003, that's why even when overclocked on the Athlon64 based system the OCZ PC4000EL Gold
doesn't perform at the same level as
the "slower" OCZ PC3200 Platinum LTD Edition. The Intel test rig gets a nice boost when
the DDR is overclocked, but that can also be attributed to the higher CPU
clock speed as well.