By
combining DirectX8 support with completely new graphics, it continues to provide
good overall system benchmarks. 3DMark2001SE has been created in cooperation
with the major 3D accelerator and processor manufacturers to provide a reliable
set of diagnostic tools. The suite demonstrates 3D gaming performance by using
real-world gaming technology to test a system's true performance abilities.
Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3
and Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics.
Higher
numbers denote better performance.
The MSI
PCX5750-TD128's scores are acceptable till 4x AA. Past that point, the card
simply doesn't have enough power for anything else. AF does not degrade the
overall score very much, and with both AA and AF enabled, performance is still
relatively decent.
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
In X2:
The Threat you'll probably not want to turn eye candy on as it lowers frame
rates just a bit too much... With 6xAA, FPS drops like a rock, though 4xAA/8xAF
yields slightly better results.