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Benchmarks: X2: The Threat, UT2003
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
X2: The
Threat should be playable at 1024x768, but it might get choppy here
and there. At 1600x1200, the resolution is simply too much for this
card unfortunately.
Unreal Tournament 2003 |
Source: Epic |
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Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
You're
probably not going to want to play at this resolution because frame rates are
simply not high enough. Some 640x480 skirmishes should be possible though.
At
1600x1200 things are really painful, it was not fun to watch UT2003 chug
along.
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