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Using the NV43 GPU, the Albatron card is backed up by 128MB of 5ns Hynix DDR memory. Not a lot, but it should suffice for the average gamer.
89% Rating:
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Advanced Benchmarks: 3DMark2001, X2: The Threat
By
combining DirectX8 support with completely new graphics, 3DMark2001 SE continues
to provide a good overall system benchmark. 3DMark2001SE has been created in
cooperation with the major 3D accelerator and processor manufacturers to provide
a reliable set of diagnostic tools. The suite demonstrates 3D gaming performance
by using real-world gaming technology to test a system's true performance
abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point
Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
physics.
Higher
numbers denote better performance.
It should
come as no surprise that the Albatron GeForce PC6600 suffers in the AA/AF tests
in 3DMark. After all, the card is quite bandwidth limited with 'slow' memory,
and 128bit memory controller.
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), and new engine, shield, weapon and explosion effects. Objects
cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a previously
unseen level of detail.
In X2:
The Threat we see that anything higher than QC AA is too much for the PC6600. On
the other hand, it's nice to see that enabling AF does not degrade performance
very much.
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