Unreal Tournament
2004 |
Source:
Epic |
|
Unreal Tournament 2004
is the sequel to the highly popular UT2003 and uses the very latest Unreal
Engine technology. Unreal Tournament 2004 employs the use of Vertex and Pixel
Shaders and it's recommended that you use a DirectX 9 videocard if you plan to
play competitively.
UT2004 |
dm-rankin |
FPS |
Ranking |
Albatron PX865PE Pro II (i865PE 200/400) |
82.82 |
|
Asus P4R800-V (RS300 200/400) |
76.87 |
|
Gigabyte GA-8TRS350MT (RS350 200/400) |
70.35 |
|
Gigabyte GA-8TRX330-L (RX330 200/400) |
78.14 |
|
as-convoy |
FPS |
Ranking |
Albatron PX865PE Pro II (i865PE 200/400) |
56.56 |
|
Asus P4R800-V (RS300 200/400) |
52.98 |
|
Gigabyte GA-8TRS350MT (RS350 200/400) |
45.53 |
|
Gigabyte GA-8TRX330-L (RX330 200/400) |
52.11 |
|
ctf-bridgeoffate |
FPS |
Ranking |
Albatron PX865PE Pro II (i865PE 200/400) |
116.59 |
|
Asus P4R800-V (RS300 200/400) |
107.99 |
|
Gigabyte GA-8TRS350MT (RS350 200/400) |
97.77 |
|
Gigabyte GA-8TRX330-L (RX330 200/400) |
112.36 |
|
UT2004 is not particularly kind to the ATi chipset-based
motherboards, though the GA-8TRX330-L does aquit itself well.
Doom 3 is the most
advanced game to date in terms of graphics. It takes advantage of the latest
videocard technology and pushes the processing power of the CPU to its absolute
limit. At its highest setting, Ultra quality, texture sizes pass the 500MB mark
which means even tomorrow's videocards will have a hard time running everything.
The frame rates in the game itself are locked at 60 fps so anything above that point is
wasted. Each test is run three times and with the third run being
recorded.
Doom 3 |
LQ 640x480 |
Points |
Ranking |
Albatron PX865PE Pro II (i865PE 200/400) |
67.9 |
|
Asus P4R800-V (RS300 200/400) |
62.5 |
|
Gigabyte GA-8TRS350MT (RS350 200/400) |
60.8 |
|
Gigabyte GA-8TRX330-L (RX330 200/400) |
65.4 |
|
In our final 3D benchmark we again see the Gigabyte
8TRX330-L sitting comfortably in second place behind the i865PE motherboard.