One of the most interesting properties of this new processor is its modular
design. In addition to being essentially a multi-processor solution on a chip, each
Cell processor can theoretically share its processing tasks with any other Cell
processor anywhere, not just ones hooked up to the same
system.
Imagine a 'world of tomorrow' where the Cell-based processors in your
TV and your toaster quite happily help your Playstation V chew through some
advanced weather physics calculations while you watch your collection of blu-Ray
DVDs… call it 'SkyNet'. ;-)
Back to earth. Obviously the idea of this sort of communication is
still just potential, but the Cell's architecture really does allow for this
sort of out-of-box co-processing-cooperation. Of course, for it to be at all useful,
better networking technologies will need to placed in production.
Infiniband, anyone?
More SPEs?
The way
that the Element Interconnect Bus is designed allows for more than the eight SPEs shown in
IBM's prototype Cell chip.
It would also allow for less...
The potential here for a range of Cell based designs to cover all sorts of
processing requirements is obvious.
Overall, the IBM/Sony/Toshiba Cell processor has a bright future
ahead of it, and not just because millions will be sold in Playstation
3 consoles. With the correct compiling tools, Cell-inside PCs could potentially excel
at the kind of applications we buy high-end PCs for today: Graphics,
video, audio and games.
The only question that remains is will they in the face of Intel's
upcoming Extended Memory-64 Technology and dual-core Pentium 4 processors?
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