Unreal Tournament 2004 |
Source: Epic |
|
Unreal Tournament 2004 is the sequel to the highly
popular UT2003 and uses the very latest Unreal Engine technology. Unreal
Tournament 2004 employs the use of Vertex and Pixel Shaders and it's recommended
that you use a DirectX 9 videocard to you plan to play competitively.
UT2004 |
dm-rankin |
FPS |
Ranking |
Athlon64 3500+ 2.2 GHz (200/400) stock |
114.27 |
|
Athlon64 3500+ 2.66 GHz (242/484) aircooled |
135.18 |
|
Athlon64 3500+ 3.05 GHz (277/498) prometeia |
147.18 |
|
as-convoy |
FPS |
Ranking |
Athlon64 3500+ 2.2 GHz (200/400) stock |
77.06 |
|
Athlon64 3500+ 2.66 GHz (242/484) aircooled |
91.99 |
|
Athlon64 3500+ 3.05 GHz (277/498) prometeia |
100.85 |
|
ctf-bridgeoffate |
FPS |
Ranking |
Athlon64 3500+ 2.2 GHz (200/400) stock |
161.7 |
|
Athlon64 3500+ 2.66 GHz (242/484) aircooled |
192.81 |
|
Athlon64 3500+ 3.05 GHz (277/498) prometeia |
210.49 |
|
UT2004 is usually hard on systems but here we see a huge increase due to
overclocking. In the cft-bridgeoffate demo there's a difference of around 50
FPS!
Doom 3 is the most advanced OpenGL game to date, it
takes advantage of the latest videocard technology and pushes the processing
power of the CPU to its absolute limits. At its highest setting Ultra quality,
texture sizes pass the 500MB mark which means even tomorrows videocards will
have a hard time running everything. The framerates in the game itself are
locked at 60 fps so anything above that point is wasted. Each
test is run three times and with the third run being recorded.
Doom3 |
LQ 640x480: |
FPS |
Ranking |
Athlon64 3500+ 2.2 GHz (200/400) stock |
113.1 |
|
Athlon64 3500+ 2.66 GHz (242/484) aircooled |
134.4 |
|
Athlon64 3500+ 3.05 GHz (277/498) prometeia |
144.9 |
|
Doom 3 is actually more of a videocard benchmark, but
here we still see a big boost due to overclocking. It's official: If you're a gamer, you owe it to yourself
to overclock your system!