By combining DirectX8 support with completely new
graphics, 3DMark 2001 SE continues to provide a good overall system benchmark.
3DMark2001 SE was created in co-operation with the major 3D accelerator and
processor manufacturers to provide a reliable set of diagnostic tools. The suite
demonstrates 3D gaming performance by using real-world gaming technology to test
a system's true abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders
and Point Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full
Scene Anti-aliasing and Texture Compression and two game tests using Ipion
real-time physics. Higher 3DMark scores denote better performance.
3DMark2001SE |
Memory: |
Points |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
28053 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
28340 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
28102 |
|
2x 512MB OCZ PC4000 Gold DC VX (268/536) |
29431 |
|
3DMark2001 is essentially a system benchmark these days. The OCZ PC4000 Gold Dual Channel
VX sees a large boost due to the increased memory bandwidth when overclocked.
3DMark05 is the latest version of the highly
favoured 3DMark graphics benchmarking series. It is the first benchmark to
require DirectX®9.0 compliant hardware with support for Pixel Shader 2.0 or
higher.
3DMark05 |
Overall: |
Points |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
5598 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
5597 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
5594 |
|
2x 512MB OCZ PC4000 Gold DC VX (268/536) |
5600 |
|
CPU: |
Points |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
5009 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
5015 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
5009 |
|
2x 512MB OCZ PC4000 Gold DC VX (268/536) |
5492 |
|
3DMark05 is mostly taxing on videocards, so it
shouldn't be a surprise the overall scores are so close considering
that all the modules in the test are running on the same platform. The increased
memory bandwidth when overclocking gives the OCZ PC4000 Gold Dual Channel VX
system a slight edge in the CPU tests.
A completely rewritten 3D engine based on DirectX8
encompasses many visual effects such as volumetric Nebulae (gas clouds) that
have a real impact in the game (you can hide in them) and many new engine,
shield, weapon and explosion effects. Objects cast real dynamic 3D shadows!
Dynamic DP3 bump mapping allows a previously unseen level of detail.
X2 The Threat |
640x480: |
FPS |
Ranking |
2x 512MB Corsair TwinX1024-3200XL PRO (200/400) |
193.801 |
|
2x 512MB Centon GEMiNi PC3200 (200/400) |
193.488 |
|
2x 512MB OCZ PC4000 Gold DC VX (200/400) |
191.11 |
|
2x 512MB OCZ PC4000 Gold DC VX (268/536) |
197.743 |
|
In our first real world game benchmark, the results are quite disappointing.
Despite all the increased bandwidth and the other synthetic benchmarks reporting
better performance, X2: The Threat only shows a slight boost in framerate.
Let's see what the other game benchmarks say...