Unreal Tournament 2003 |
Source: Epic |
|
Unreal Tournament 2003 is the sequel to 1999's
multiple ' Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
UT2003 - Flyby: |
640x480 |
FPS |
Ranking |
2x 512MB PQI Turbo PQI25400-1GDB (200/533) |
250.47 |
|
2x 512MB Crucial Ballistix PC2-5400 (200/533) |
258.46 |
|
2x 512MB Mushkin PC2-4200 (200/533) |
258.41 |
|
2x 512MB Crucial Ballistix PC2-4200 (200/533) |
252.13 |
|
2x 512MB Crucial Ballistix PC2-4200 (242/644) |
301.86 |
|
UT2003 - Botmatch: |
640x480 |
FPS |
Ranking |
2x 512MB PQI Turbo PQI25400-1GDB (200/533) |
82.64 |
|
2x 512MB Crucial Ballistix PC2-5400 (200/533) |
86.35 |
|
2x 512MB Mushkin PC2-4200 (200/533) |
84.56 |
|
2x 512MB Crucial Ballistix PC2-4200 (200/533) |
84.09 |
|
2x 512MB Crucial Ballistix PC2-4200 (242/644) |
99.49 |
|
UT2003 numbers are decent but nothing out of the
ordinary. The Crucial Ballistix PC2-4200 memory is not able to separate itself from the rest
of the pack at stock speeds. Overclocking brings about a nice little boost though.
Unreal Tournament 2004 |
Source: Epic |
|
Unreal Tournament 2004 is the sequel to the highly
popular UT2003 and uses the very latest Unreal Engine technology. Unreal
Tournament 2004 employs the use of Vertex and Pixel Shaders and it's recommended
that you use a DirectX 9 videocard if you plan to play competitively.
UT2004: |
dm-rankin |
FPS |
Ranking |
2x 512MB PQI Turbo PQI25400-1GDB (200/533) |
91.24 |
|
2x 512MB Crucial Ballistix PC2-5400 (200/533) |
92.014 |
|
2x 512MB Mushkin PC2-4200 (200/533) |
92.1 |
|
2x 512MB Crucial Ballistix PC2-4200 (200/533) |
90.92 |
|
2x 512MB Crucial Ballistix PC2-4200 (242/644) |
107.03 |
|
as-convoy |
FPS |
Ranking |
2x 512MB PQI Turbo PQI25400-1GDB (200/533) |
58.65 |
|
2x 512MB Crucial Ballistix PC2-5400 (200/533) |
58.69 |
|
2x 512MB Mushkin PC2-4200 (200/533) |
58.72 |
|
2x 512MB Crucial Ballistix PC2-4200 (200/533) |
61.6 |
|
2x 512MB Crucial Ballistix PC2-4200 (242/644) |
75.54 |
|
ctf-bridgeoffate |
FPS |
Ranking |
2x 512MB PQI Turbo PQI25400-1GDB (200/533) |
126.5 |
|
2x 512MB Crucial Ballistix PC2-5400 (200/533) |
127.52 |
|
2x 512MB Mushkin PC2-4200 (200/533) |
127.16 |
|
2x 512MB Crucial Ballistix PC2-4200 (200/533) |
127.04 |
|
2x 512MB Crucial Ballistix PC2-4200 (242/644) |
149.34 |
|
The Crucial Ballistix PC2-4200 does very well in UT2004 and is able to beat
out faster memory in certain demos!
Doom 3 is the most advanced game to date. it takes
advantage of the latest videocard technology and pushes the processing power of
the CPU to its absolute limit. At its highest setting, Ultra quality, texture
sizes pass the 500MB mark which means even tomorrow's videocards will have a
hard time running everything. The frame rates in the game itself are locked at
60 fps so anything above that point is wasted. Each test is run three times with
the third run being recorded.
Doom 3 |
LQ 640x480 |
FPS |
Ranking |
2x 512MB PQI Turbo PQI25400-1GDB (200/533) |
86.8 |
|
2x 512MB Crucial Ballistix PC2-5400 (200/533) |
87.1 |
|
2x 512MB Mushkin PC2-4200 (200/533) |
87.1 |
|
2x 512MB Crucial Ballistix PC2-4200 (200/533) |
83.6 |
|
2x 512MB Crucial Ballistix PC2-4200 (242/644) |
98.1 |
|
A speed of 83.6 fps is very good, but a bit slower than the other memory at stock speeds. Still I doubt
even hard core gamers would notice the difference in performance.