AA/AF Benchmarks: 3DMark2001, X2: The Threat, Doom 3
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combining DirectX8 support with completely new graphics, 3DMark2001 SE continues
to provide a good overall system benchmark. 3DMark2001SE has been created in
cooperation with the major 3D accelerator and processor manufacturers to provide
a reliable set of diagnostic tools. The suite demonstrates 3D gaming performance
by using real-world gaming technology to test a system's true performance
abilities. Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point
Sprites, DOT3 and Environment Mapped Bump Mapping, support for Full Scene
Anti-aliasing and Texture Compression and two game tests using Ipion real-time
physics.
3DMark2001 numbers are quit good. Even with AA and AF
enabled, the SLI setup is almost able to break 30k, amazing.
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them) and many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
With AA and AF enabled in X2: The Threat we really start
to see the benefit of SLI technology, in fact with everything turned on to its
max and at 1600x1200, the SLI setup gets almost double the framerate!
Doom 3 is
the most advanced OpenGL game to date. It takes advantage of the latest
videocard technology and pushes the processing power of the CPU to its absolute
limits. At its highest setting, Ultra quality, texture sizes pass the 500MB mark
which means even tomorrow's videocards will have a hard time running everything.
The frame rates in the game itself are locked at 60 fps so anything above that point is
wasted. Each test is run three times and with the third run being
recorded.
As with the benchmark results for X2: The Threat, Doom 3
numbers are quite impressive. Running SLI does make a difference especially at
high resolutions and with everything enabled!
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