Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
AA is a bit too much for the Gigabyte GV-NX66T256DE, you
might be able to get away with 2x AA but anything else is just too much.
Doom 3 is
the most advanced OpenGL game to date. It takes advantage of the latest
videocard technology and pushes the processing power of the CPU to its absolute
limits. At its highest setting, Ultra quality, texture sizes pass the 500MB mark
which means even tomorrow's videocards will have a hard time running everything.
The frame rates in the game itself are locked at 60 fps so anything above that point is
wasted. Each test is run three times and with the third run being
recorded.
Like we saw with FarCry, Doom 3 with AA/AF is simply too
much for the videocard.