Splinter Cell:
Chaos Theory |
1024x768 SM1: |
FPS |
Ranking |
MSI RX1800XT-VT2D512E |
123.669185 |
|
Gigabyte GV-RX18L256V-B |
87.023582 |
|
ATi Radeon X850 XT PE |
86.623737 |
|
MSI RX800XT-VTD256E |
77.372329 |
|
ATi Radeon X800 XL |
69.6401 |
|
PowerColor X700 Pro |
39.210549 |
|
MSI NX7800GTX-VT2D512E |
124.324299 |
|
MSI NX7800GTX-VT2D256E (Single) |
107.863931 |
|
MSI NX7800GTX-VT2D256E (SLI Mode) |
131.000137 |
|
Asus EN7800GT 2DHTV/256M/OSP/A (Single) |
92.219555 |
|
Asus EN7800GT 2DHTV/256M/OSP/A (SLI Mode) |
130.259482 |
|
MSI NX6800GT-T2D256E |
69.111313 |
|
MSI NX6600GT-TD128E (Single) |
46.749263 |
|
MSI NX6600GT-TD128E (SLI Mode) |
96.626367 |
|
Albatron GeForce 6600-512 |
29.733774 |
|
PowerColor X800 GTO |
54.483628 |
|
PowerColor X800 GTO (438/378) |
59.180819 |
|
1600x1200 SM1: |
FPS |
Ranking |
MSI RX1800XT-VT2D512E |
63.669447 |
|
Gigabyte GV-RX18L256V-B |
48.590702 |
|
ATi Radeon X850 XT PE |
49.760193 |
|
MSI RX800XT-VTD256E |
44.163895 |
|
ATi Radeon X800 XL |
39.23512 |
|
PowerColor X700 Pro |
21.21478 |
|
MSI NX7800GTX-VT2D512E |
78.243382 |
|
MSI NX7800GTX-VT2D256E (Single) |
61.509644 |
|
MSI NX7800GTX-VT2D256E (SLI Mode) |
110.730417 |
|
Asus EN7800GT 2DHTV/256M/OSP/A (Single) |
50.910363 |
|
Asus EN7800GT 2DHTV/256M/OSP/A (SLI Mode) |
97.669083 |
|
MSI NX6800GT-T2D256E |
37.633623 |
|
MSI NX6600GT-TD128E (Single) |
24.750879 |
|
MSI NX6600GT-TD128E (SLI Mode) |
46.761509 |
|
Albatron GeForce 6600-512 |
13.125792 |
|
PowerColor X800 GTO |
29.833855 |
|
PowerColor X800 GTO (438/378) |
32.400909 |
|
SplinterCell: Chaos Theory is one of the few games that
supports Shader Model 3.0 and since the Radeon X800 GTO GPU does not support
this effect, those results are not displayed. SplinterCell: Chaos Theory is a
very heavy game on average and the PowerColor X800GTO videocard shows its
limitations while still providing decent framerates at 1024x768 resolution.