Unreal Tournament
2004 |
Source: Epic |
|
Unreal
Tournament 2004 is the sequel to the highly popular UT2003 and uses the very
latest Unreal Engine technology. Unreal Tournament 2004 employs the use of
Vertex and Pixel Shaders and it's recommended that you use a DirectX 9 videocard
if you plan to play competitively.
UT2004 V3369 - 640x480 |
dm-rankin |
FPS |
Ranking |
Shuttle XPC SD11G5
(915GM 133/533) |
30.96 |
|
AOpen Mini PC MP915-B
(915GM 133/533) |
27.41 |
|
AOpen Mini PC
MP945-VX (945GM 166/667) |
30.75 |
|
as-convoy |
FPS |
Ranking |
Shuttle XPC SD11G5
(915GM 133/533) |
20.77 |
|
AOpen Mini PC MP915-B
(915GM 133/533) |
15.63 |
|
AOpen Mini PC
MP945-VX (945GM 166/667) |
22.48 |
|
ctf-bridgeoffate |
FPS |
Ranking |
Shuttle XPC SD11G5
(915GM 133/533) |
36.86 |
|
AOpen Mini PC MP915-B
(915GM 133/533) |
32.38 |
|
AOpen Mini PC
MP945-VX (945GM 166/667) |
41.54 |
|
UT2004 framerates at low resolutions are not incredibly
bad, but the AOpen Mini PC is hardly a hardcore LAN gaming machine.
Doom 3
takes advantage of the latest videocard technology and pushes the processing
power of the CPU to its absolute limit. At its highest setting, Ultra quality,
texture sizes pass the 500MB mark which means even tomorrow's videocards will
have a hard time running everything. The frame rates in the game itself are
locked at 60 fps so anything above that point is wasted. Each test is run three
times with the third run being recorded.
ID Software Doom 3 1.3 |
LQ 640x480: |
FPS |
Ranking |
Shuttle XPC SD11G5
(915GM 133/533) |
5.4 |
|
AOpen Mini PC MP915-B
(915GM 133/533) |
4.7 |
|
AOpen Mini PC
MP945-VX (945GM 166/667) |
8.4 |
|
Don't get too excited here, the AOpen Mini PC MP945-VX
is a whole 3 fps faster than the other systems. Even with Doom 3 running in Low
Quality mode at 640x480, the system is simply not powerful enough to run this
game. The Intel GMA950 integrated graphics card is not built for gaming,
clearly.