Real-time editing, bump mapping, static lights,
network system, integrated physics system, shaders, shadows, and a dynamic music
system are just some of the state of-the-art features that the CryENGINE offers.
The game was set to Ultra quality and the Ubisoft's Regulator and Training demos
were run.
CryTek FarCry 1.33: |
UQ Regulator 1024x768: |
FPS |
Ranking |
Asus EAX1900XTX 2DHTV/512M/A |
115.87 |
|
Asus EAX1950PRO/HTDP/256M/A |
117.69 |
|
MSI NX8800GTX-T2D768E |
124.21 |
|
Foxconn FV-N88SMCD2-ONOC |
126.13 |
|
MSI NX7950GX2-T2D1GE |
118.75 |
|
MSI NX7900GTX-T2D512E |
122.88 |
|
Gigabyte GV-NX76T256D-RH |
110.03 |
|
Biostar Sigma-Gate GeForce 7600GS |
102.56 |
|
PowerColor X1550 512MB |
56.57 |
|
UQ Training 1024x768: |
FPS |
Ranking |
Asus EAX1900XTX 2DHTV/512M/A |
131.43 |
|
Asus EAX1950PRO/HTDP/256M/A |
130.58 |
|
MSI NX8800GTX-T2D768E |
137.25 |
|
Foxconn FV-N88SMCD2-ONOC |
137.81 |
|
MSI NX7950GX2-T2D1GE |
129.18 |
|
MSI NX7900GTX-T2D512E |
134.36 |
|
Gigabyte GV-NX76T256D-RH |
119.26 |
|
Biostar Sigma-Gate GeForce 7600GS |
108.29 |
|
PowerColor X1550 512MB |
64.41 |
|
UQ Regulator 1600x1200: |
FPS |
Ranking |
Asus EAX1900XTX 2DHTV/512M/A |
108.28 |
|
Asus EAX1950PRO/HTDP/256M/A |
94.26 |
|
MSI NX8800GTX-T2D768E |
122.19 |
|
Foxconn FV-N88SMCD2-ONOC |
119.11 |
|
MSI NX7950GX2-T2D1GE |
117.08 |
|
MSI NX7900GTX-T2D512E |
112.5 |
|
Gigabyte GV-NX76T256D-RH |
66.06 |
|
Biostar Sigma-Gate GeForce 7600GS |
56.36 |
|
PowerColor X1550 512MB |
23.13 |
|
UQ Training 1600x1200: |
FPS |
Ranking |
Asus EAX1900XTX 2DHTV/512M/A |
120.36 |
|
Asus EAX1950PRO/HTDP/256M/A |
106.7 |
|
MSI NX8800GTX-T2D768E |
136.02 |
|
Foxconn FV-N88SMCD2-ONOC |
131.12 |
|
MSI NX7950GX2-T2D1GE |
129.1 |
|
MSI NX7900GTX-T2D512E |
120.3 |
|
Gigabyte GV-NX76T256D-RH |
71.5 |
|
Biostar Sigma-Gate GeForce 7600GS |
60.04 |
|
PowerColor X1550 512MB |
26.58 |
|
The PowerColor X1550 512MB
videocard provides decent framerates at 10224x768 if you wanted to play FarCry. 1600x1200 is
a bit too much for this GPU however.
Ubisoft Splinter Cell: Chaos Theory
1.08 |
Source: Ubisoft |
|
State of
the art graphics and sound technology collide to produce the most breathtaking
gaming experience on any console. Advanced physics modeling enables rag doll
physics, particle effects, and Seamlessly dynamic environments.
Ubisoft Splinter Cell: Chaos Theory
1.08 |
1024x768 SM1: |
FPS |
Ranking |
Asus EAX1900XTX
2DHTV/512M/A |
139.885792 |
|
Asus
EAX1950PRO/HTDP/256M/A |
64.443943 |
|
MSI
NX8800GTX-T2D768E |
199.735253 |
|
Foxconn
FV-N88SMCD2-ONOC |
196.231297 |
|
MSI NX7950GX2-T2D1GE |
178.469615 |
|
MSI
NX7900GTX-T2D512E |
144.763566 |
|
Gigabyte
GV-NX76T256D-RH |
70.675839 |
|
Biostar Sigma-Gate
GeForce 7600GS |
60.732844 |
|
PowerColor
X1550 512MB |
31.643254 |
|
1600x1200 SM1: |
FPS |
Ranking |
Asus EAX1900XTX
2DHTV/512M/A |
87.584383 |
|
Asus
EAX1950PRO/HTDP/256M/A |
106.88449 |
|
MSI
NX8800GTX-T2D768E |
159.620465 |
|
Foxconn
FV-N88SMCD2-ONOC |
123.64561 |
|
MSI
NX7950GX2-T2D1GE |
118.73259 |
|
MSI
NX7900GTX-T2D512E |
83.9432 |
|
Gigabyte
GV-NX76T256D-RH |
38.890503 |
|
Biostar Sigma-Gate
GeForce 7600GS |
32.680666 |
|
PowerColor
X1550 512MB |
15.837807 |
|
1024x768 SM3: |
FPS |
Ranking |
Asus EAX1900XTX
2DHTV/512M/A |
112.278394 |
|
Asus
EAX1950PRO/HTDP/256M/A |
82.984486 |
|
MSI
NX8800GTX-T2D768E |
174.862607 |
|
Foxconn
FV-N88SMCD2-ONOC |
139.046478 |
|
MSI
NX7950GX2-T2D1GE |
151.834762 |
|
MSI
NX7900GTX-T2D512E |
112.126407 |
|
Gigabyte
GV-NX76T256D-RH |
53.555388 |
|
Biostar Sigma-Gate
GeForce 7600GS |
44.737425 |
|
PowerColor
X1550 512MB |
23.655982 |
|
1600x1200 SM3: |
FPS |
Ranking |
Asus EAX1900XTX
2DHTV/512M/A |
64.317715 |
|
Asus
EAX1950PRO/HTDP/256M/A |
45.692169 |
|
MSI
NX8800GTX-T2D768E |
98.310611 |
|
Foxconn
FV-N88SMCD2-ONOC |
73.352521 |
|
MSI
NX7950GX2-T2D1GE |
85.479555 |
|
MSI
NX7900GTX-T2D512E |
59.896527 |
|
Gigabyte
GV-NX76T256D-RH |
27.516977 |
|
Biostar Sigma-Gate
GeForce 7600GS |
22.531252 |
|
PowerColor
X1550 512MB |
11.42177 |
|
Framerates in SplinterCell: Chaos Theory at 1024x768
with SM1 are not too bad. The game has borderline acceptable framerates. At
higher resolutions or with SM3.0 enabled, framerates are just too low.