At its
highest setting, Ultra quality, texture sizes pass the 500MB mark which means
even tomorrow's videocards will have a hard time running everything. The frame
rates in the game itself are locked at 60
fps so anything above that point is wasted. Each test is run three times and
with the third run being recorded.
ID Software Doom 3 1.3 |
HQ 1024x768 |
FPS |
Ranking |
Asus EAX1900XTX
2DHTV/512M/A |
170.3 |
|
Asus
EAX1950PRO/HTDP/256M/A |
143.2 |
|
MSI
NX8800GTX-T2D768E |
185.3 |
|
Foxconn
FV-N88SMCD2-ONOC |
182.3 |
|
MSI
NX7950GX2-T2D1GE |
172.4 |
|
MSI
NX7900GTX-T2D512E |
174.9 |
|
Gigabyte
GV-NX76T256D-RH |
134.7 |
|
Biostar Sigma-Gate
GeForce 7600GS |
118.9 |
|
PowerColor
X1550 512MB |
45.4 |
|
HQ1600x1200 |
FPS |
Ranking |
Asus EAX1900XTX
2DHTV/512M/A |
116.7 |
|
Asus
EAX1950PRO/HTDP/256M/A |
81.9 |
|
MSI
NX8800GTX-T2D768E |
175.1 |
|
Foxconn
FV-N88SMCD2-ONOC |
153.1 |
|
MSI
NX7950GX2-T2D1GE |
162.1 |
|
MSI
NX7900GTX-T2D512E |
134.5 |
|
Gigabyte
GV-NX76T256D-RH |
71.8 |
|
Biostar Sigma-Gate
GeForce 7600GS |
60.8 |
|
PowerColor
X1550 512MB |
19.6 |
|
UQ 1024x768 |
FPS |
Ranking |
Asus EAX1900XTX
2DHTV/512M/A |
164.4 |
|
Asus
EAX1950PRO/HTDP/256M/A |
134.1 |
|
MSI
NX8800GTX-T2D768E |
184.5 |
|
Foxconn
FV-N88SMCD2-ONOC |
183 |
|
MSI
NX7950GX2-T2D1GE |
170.3 |
|
MSI
NX7900GTX-T2D512E |
174.5 |
|
Gigabyte
GV-NX76T256D-RH |
127.2 |
|
Biostar Sigma-Gate
GeForce 7600GS |
115.9 |
|
PowerColor
X1550 512MB |
39.1 |
|
UQ 1600x1200 |
FPS |
Ranking |
Asus EAX1900XTX
2DHTV/512M/A |
110.9 |
|
Asus
EAX1950PRO/HTDP/256M/A |
76.3 |
|
MSI
NX8800GTX-T2D768E |
174.9 |
|
Foxconn
FV-N88SMCD2-ONOC |
151.6 |
|
MSI
NX7950GX2-T2D1GE |
160.1 |
|
MSI
NX7900GTX-T2D512E |
130.9 |
|
Gigabyte
GV-NX76T256D-RH |
68.6 |
|
Biostar Sigma-Gate
GeForce 7600GS |
59.9 |
|
PowerColor
X1550 512MB |
17.8 |
|
At the High Quality setting with a resolution of
1024x768 the PowerColor X1550 512 MB framerate is low. Anything higher
though.... and well, you know the story.
Quake 4 is the latest shooter from ID and is based on the
Doom 3 engine. Tweaked to for more eye candy, Quake 4 promises to be tougher on
videocards and systems than its predecessor was. Quake 4 also does not have a 60
fps limiter like Doom 3, with the Ultra setting, graphic textures can surpass
the 500MB mark! Each test is run three times and with the third run being
recorded.