Real-time
editing, bump mapping, static lights, network system, integrated physics system,
shaders, shadows, and a dynamic music system are just some of the state
of-the-art features that the CryENGINE offers. The game was set to Ultra quality
and the Ubisoft's Regulator and Training demos were run.
Crytek FarCry 1.33: |
UQ Regulator 1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (2x AA) |
57.39 |
|
MSI
NX8600GTS-T2D256E-OC (4x AA) |
45.29 |
|
MSI
NX8600GTS-T2D256E-OC (8x AA) |
40.74 |
|
MSI
NX8600GTS-T2D256E-OC (8xQ AA) |
28.9 |
|
MSI
NX8600GTS-T2D256E-OC (16x AA) |
39.3 |
|
MSI
NX8600GTS-T2D256E-OC (16xQ AA) |
24.31 |
|
UQ Training 1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (2x AF) |
70.93 |
|
MSI
NX8600GTS-T2D256E-OC (4x AF) |
70.4 |
|
MSI
NX8600GTS-T2D256E-OC (8x AF) |
69.92 |
|
MSI
NX8600GTS-T2D256E-OC (16x AF) |
68.76 |
|
UQ Training 1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (4x AA, 4x AF) |
36.1 |
|
MSI
NX8600GTS-T2D256E-OC (8xQ AA, 8x AF) |
24.11 |
|
MSI
NX8600GTS-T2D256E-OC (16xQ AA, 16x AF) |
19.12 |
|
The MSI NX8600GTS-T2D256E-OC performs alright with light
AA/AF, but framerates slow down quite a bit when higher levels of AA are
enabled. This shouldn't be a surprise though, the GeForce 8600GTS GPU is starved
of memory bandwidth.
Quake 4
is the latest shooter from ID and is based on the Doom 3 engine. Tweaked to for
more eye candy, Quake 4 promises to be tougher on videocards and systems than
its predecessor was. Quake 4 also does not have a 60 fps limiter like Doom 3,
with the Ultra setting, graphic textures can surpass the 500MB mark! Each test
is run three times and with the third run being recorded.
ID Software Quake 4 1.3 Custom
Demo: |
UQ 1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (2x AA) |
105 |
|
MSI
NX8600GTS-T2D256E-OC (4x AA) |
86.2 |
|
MSI
NX8600GTS-T2D256E-OC (8x AA) |
74.9 |
|
MSI
NX8600GTS-T2D256E-OC (8xQ AA) |
53.3 |
|
MSI
NX8600GTS-T2D256E-OC (16x AA) |
74.2 |
|
MSI
NX8600GTS-T2D256E-OC (16xQ AA) |
32.3 |
|
UQ 1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (2x AF) |
135.4 |
|
MSI
NX8600GTS-T2D256E-OC (4x AF) |
134.9 |
|
MSI
NX8600GTS-T2D256E-OC (8x AF) |
134.7 |
|
MSI
NX8600GTS-T2D256E-OC (16x AF) |
134.6 |
|
UQ 1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (4x AA, 4x AF) |
86.3 |
|
MSI
NX8600GTS-T2D256E-OC (8xQ AA, 8x AF) |
53.2 |
|
MSI
NX8600GTS-T2D256E-OC (16xQ AA, 16x AF) |
32.2 |
|
The MSI NX8600GTS-T2D256E-OC performs quite well here in
Quake 4, if you're going to be gaming at high resolutions with ultra details
you're going to be very pleased with its performance.
Sierra FEAR 1.08 |
Source: Sierra |
|
FEAR is
Sierra's latest first person shooter which relies heavily on DirectX 9 features.
With its "Soft Shadows" feature enabled, even the fastest videocards run at a
crawl, FEAR is definitely the new benchmark for future FPS games to
follow.
Sierra FEAR 1.08 |
1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (2x AA) |
37 |
|
MSI
NX8600GTS-T2D256E-OC (4x AA) |
27 |
|
MSI
NX8600GTS-T2D256E-OC (8x AA) |
25 |
|
MSI
NX8600GTS-T2D256E-OC (8xQ AA) |
14 |
|
MSI
NX8600GTS-T2D256E-OC (16x AA) |
25 |
|
MSI
NX8600GTS-T2D256E-OC (16xQ AA) |
12 |
|
1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (2x AF) |
51 |
|
MSI
NX8600GTS-T2D256E-OC (4x AF) |
51 |
|
MSI
NX8600GTS-T2D256E-OC (8x AF) |
51 |
|
MSI
NX8600GTS-T2D256E-OC (16x AF) |
51 |
|
1600x1200: |
FPS |
Ranking |
MSI
NX8600GTS-T2D256E-OC (4x AA, 4x AF) |
25 |
|
MSI
NX8600GTS-T2D256E-OC (8xQ AA, 8x AF) |
13 |
|
MSI
NX8600GTS-T2D256E-OC (16xQ AA, 16x AF) |
10 |
|
FEAR is tough on all videocards and realistically if you
want to game with AA/AF enabled you'll want to use a lower resolution when using
the MSI NX8600GTS-T2D256E-OC videocard. There just isn't enough bandwidth to go
around.