We will
discuss the Digital Millennium Copyright Act (DCMA)
briefly first as it relates to every other topic in this article, at least where
readers in the United States are concerned. The DMCA, instituted in 1998, was
designed to update American copyright laws to deal with the new issues posed by
the Internet and the proliferation of the home computer. While it covers many
areas, the most important in terms of this article are its effects on the rights
of American consumers to privately duplicate digital media.
The DMCA currently considers
the bypassing of a copy-protection scheme put in place by a copyright owner to
be a violation of copyright, even if the person doing the bypassing purchased
the copy-protected material legitimately. To put it simply, you cannot legally
duplicate copy-protected material, even if you own it.
This section of the DMCA
(chapter 12) has been massively controversial, since not only can it remove the
right of consumers to duplicate their purchases, it also makes any tools that
can be used to duplicate a copy protected product in violation of the copyright
of that product, and thus the makers of these tools become vulnerable to civil
law suits. As this article was written, activists are continuing to lobby the
United States Library of Congress to change the DMCA and allow personal
duplication of copy-protected material.
The DMCA
is based on principles established in a pair of treaties by the World
Intellectual Property Organization (WIPO). The two treaties, WCT (WIPO copyright
treaty) and WPPT (WIPO Performances and Phonograms Treaty) have been signed by
more than 30 countries, including Canada, though few besides the US have yet
implemented laws based on it. A summary of the DMCA can be found
here in PDF
form.
Software and
piracy
Unlike other forms of media,
software is generally legally covered by two separate sets of rules. The
copyright laws of the country apply as they would to any other media, with some
specific provisions that apply to software alone (see below for more detail). In
addition, most commercial software comes with an EULA or End User License
Agreement which must be agreed to before the software can be installed. These
are created by the company that created the software, and are unique to each
product. The copyright laws apply automatically to the software once created,
while the EULA is effectively a contract between the creator of the software
(the copyright holder) and the purchaser, and comes into effect as soon as the
purchaser agrees to its terms.
Commercial software is
licensed, not sold. What this means is that by purchasing the software,
you are buying permission to use that software subject to copyright laws and the
EULA. You do not own the actual program itself; similar to how purchasing music
gives you permission to play that music, but not ownership of it. You own the CD
it comes on, not the contents.
The purpose
of the software provisions to copyright laws, as well as EULAs is to discourage
software piracy. What may not be widely known is what actually constitutes
piracy. Obviously, if you have knowingly received an illegitimate copy of a
commercial program, this is piracy. There are many other, often common acts that
can constitute a violation of copyright, or the license agreement of an
individual software program. Some examples include:
Installing software on
multiple computers - The EULAs of most software packages, Windows XP
being a good example of this, forbid more than one instance of the installed
product to exist, meaning you cannot legally install the software on more than
one of your home computers without an additional license for each system. Some
packages are even more restrictive. With OEM versions of the Windows operating
system (minimally packaged and sold in bulk to computer manufacturers), a
purchased license is valid only for the specific system on which Windows is
first installed. It may not be installed on another computer without violating
the agreement.