Analog Devices SoundMAX-SPX 
Review    
 
While it's pretty easy to purchase a cheap 
PCI sound card these days (boards like the Sound Blaster PCI128, Aureal Vortex 
series, Yamaha YMF based cards, etc), do keep in mind that the problems with 
such hardware is that they offer a limited feature set, mediocre 3D audio 
acceleration and generally don't sound as good as more expensive sound cards on 
the market.
 Integrated audio seems to be the buzzword with 
motherboard manufacturers lately. Coming in the form of an AC97 CODEC, this 
option of audio is usually made as a simple value addition rather than a full 
fledged audio expansion. Many AC97 CODEC's share the same drawbacks: poor audio 
reproduction, limited features, etc. Perhaps the biggest gripe of them all is 
the fact that the majority of these CODEC's are not hardware based. That is, 
they do not utilize a hardware controller or a DSP. Instead, these CODEC's are 
strictly driven by your processor's power which more often than not results in 
overall system performance degradation. If you're a hardcore gamer using such a 
CODEC, kiss your high FPS goodbye. Fortunately, there is an alternative...
Integrated audio seems to be the buzzword with 
motherboard manufacturers lately. Coming in the form of an AC97 CODEC, this 
option of audio is usually made as a simple value addition rather than a full 
fledged audio expansion. Many AC97 CODEC's share the same drawbacks: poor audio 
reproduction, limited features, etc. Perhaps the biggest gripe of them all is 
the fact that the majority of these CODEC's are not hardware based. That is, 
they do not utilize a hardware controller or a DSP. Instead, these CODEC's are 
strictly driven by your processor's power which more often than not results in 
overall system performance degradation. If you're a hardcore gamer using such a 
CODEC, kiss your high FPS goodbye. Fortunately, there is an alternative...
The most expensive 
parts of a sound card are the DSP (Digital Signal Processor) and the ADC/DACs 
(Analog to Digital Converter/Digital to Analog Converter). AC97 CODEC's feature 
at least a 2 channel ADC (Analog to Digital Converter), a 2 channel DAC (Digital 
to Analog Converter), a mixer and an I/O controller. In order to reduce costs, 
the DSP chip has been taken out. The digital processing is done by the host 
processor with special code to provide sophisticated software DSP. The basic 
idea behind the AC97 integration is exactly the same as with software modems 
where part of the workload of the modem is done by the host processor. All 
modern PCI sound cards have AC97 CODEC(s) and a DSP, while motherboards have a 
standalone AC97 CODEC. 
SoundMAX 3.0 (officially dubbed "SoundMAX with 
SPX technology") is an AC97 driven solution which will be available only on 
Intel motherboards for the following 6 months. The fundamental difference 
between SoundMAX with SPX and other AC97 solutions is the driver set and sound 
quality. Since all of the "smart" work of a soundcard is done in the DSP, the 
driver of an AC97 codec is the most essential part. As we shall find out, the 
SoundMAX 3.0 driver set offers enhanced features found only in expensive sound 
cards and comprehensive support for all known operating systems.
One new feature 
introduced with the newest iteration of SoundMAX is the SPX technology. SPX 
technologies generate responsive, interactive and dynamic game sounds in real 
time in response to game physics, environmental variables, and player input. You 
can think of SPX as a new audio rendering standard similar to EAX. The 
efficiency of this new audio rendering engine has not been tested yet since 
there are not any PC titles currently supporting this new standard. According to 
Analog Devices the first PC Game title with SPX support will be Moto1's "NHRA 
ProStock Cars and Trucks". SoundMAX with SPX is also supported by Sony's 
Playstation 2: Infogrames/The Pitbull Syndicate's "Test Drive" will be the first 
PS2 title supporting SoundMAX with SPX. Both of these titles will be available 
in fall 2001.
While SoundMAX with SPX is 
officially supported under Windows 98, Windows ME and Windows 2000. There is 
SoundMAX support (without SPX) for other operating systems such as Windows NT, 
OS2/Warp and Linux.
The Testing Methodology
For our tests we used the following 
equipment:
  
  
    | ¡¤ | Intel Celeron 566 MHz | 
  
    | ¡¤ | Intel D810EPFV U motherboard | 
  
    | ¡¤ | 128 MB SDRAM 133 MHz | 
  
    | ¡¤ | Elsa Erazor X2 | 
  
    | ¡¤ | Integrated Analog Devices AD1885 AC97 
      CODEC | 
  
    | ¡¤ | Other PCI sound cards: Labtec Xwave 6000 
      (Yamaha YMF744b) 4 channel sound card, Orchid Nusound 3D PNP (Aureal 
      Vortrex 1) 2 channel sound card | 
  
    | ¡¤ | Western Digital WD400BB 40GB hard 
      drive | 
  
    | ¡¤ | NEC 5500A 8x/40x DVD ROM | 
  
    | ¡¤ | Windows 98SE, latest drivers for all 
      devices | 
  
    | ¡¤ | Ziff Davis Audio Winbench 99 1.0 and Quake 
      III v1.11 | 
Our reference audio equipment consisted of:
  
  
    | ¡¤ | Pioneer A 405R Direct Energy MOS 
      amplifier | 
  
    | ¡¤ | Pioneer CS 5030 floor speaker 
  set | 
  
    | ¡¤ | Phillips SBC HP 600 studio reference 
      headphones |