By
combining DirectX8 support with completely new graphics, it continues to provide
good overall system benchmarks. 3DMark2001SE has been created in cooperation
with the major 3D accelerator and processor manufacturers to provide a reliable
set of diagnostic tools. The suite demonstrates 3D gaming performance by using
real-world gaming technology to test a system's true performance abilities.
Tests include: DirectX8 Vertex Shaders, Pixel Shaders and Point Sprites, DOT3
and Environment Mapped Bump Mapping, support for Full Scene Anti-aliasing and
Texture Compression and two game tests using Ipion real-time physics.
Higher
numbers denote better performance.
3DMark2001SE Benchmark Results with
AA |
|
Video
Card |
3DMarks |
Ranking |
1. |
Gigabyte GV-NV57U128D 2x AA |
12605 |
|
2. |
Gigabyte GV-NV57U128D QC AA |
12544 |
|
3. |
Gigabyte GV-NV57U128D 4x
AA |
9694 |
|
4. |
Gigabyte GV-NV57U128D 6x
AA |
4776 |
|
5. |
Gigabyte GV-NV57U128D 8x
AA |
3720 |
|
The
Gigabyte GV-NV57U128D performs just as we expect it to. 12.6k with AA enabled is
a very good score.
A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
X2 The
Threat 1024x768-32bit with AA |
|
Video
Card |
FPS |
Ranking |
1. |
Gigabyte GV-NV57U128D 2x
AA |
83.78 |
|
2. |
Gigabyte GV-NV57U128D QC
AA |
83.726 |
|
3. |
Gigabyte GV-NV57U128D 4x
AA |
67.902 |
|
4. |
Gigabyte GV-NV57U128D 6x
AA |
30.785 |
|
5. |
Gigabyte GV-NV57U128D 8x
AA |
24.059 |
|
Even with
2x or QC AA X2 is perfectly playable. With anything higher though you'll start
to have a slide show.
Unreal Tournament
2003 |
Source:
Epic |
|
Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
UT2003 1024x768
Flyby with AA |
|
Video
Card |
FPS |
Ranking |
1. |
Gigabyte GV-NV57U128D 2x
AA |
143.85 |
|
2. |
Gigabyte GV-NV57U128D QC
AA |
143.84 |
|
3. |
Gigabyte GV-NV57U128D 4x
AA |
112.47 |
|
4. |
Gigabyte GV-NV57U128D 6x AA |
46.48 |
|
5. |
Gigabyte GV-NV57U128D 8x AA |
36.11 |
|
UT2003 1024x768
Botmatch with AA |
|
Video
Card |
FPS |
Ranking |
1. |
Gigabyte GV-NV57U128D 2x
AA |
80.59 |
|
2. |
Gigabyte GV-NV57U128D QC
AA |
80.67 |
|
3. |
Gigabyte GV-NV57U128D 4x
AA |
75.66 |
|
4. |
Gigabyte GV-NV57U128D 6x AA |
36.53 |
|
5. |
Gigabyte GV-NV57U128D 8x AA |
28.51 |
|
As with the X2 results, if you wanted to play with 2x AA
in UT2003 you could no problem.