A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them), many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
Unreal Tournament 2003 |
Source: Epic |
|
Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
As a lower end video card, the Volari V8 showed us
respectable performance for its value. If, as XGI stated, they see the V8's
principle competition as being the low end Radeon 9600SE's and FX5700LE's of the
industry, then they certainly have them beat in performance, if not necessarily
in image quality and compatibility.
However,
as things stand, it's difficult to recommend the Volari V8 over its competitor's
mid-mainstream cards. It can't really keep up, except in a few bright spots. A
lot will depend on how XGI prices and markets this card.
We were
concerned about the occasional compatibility and image quality issues that
cropped up, especially the flat refusal of 3Dmark 2001 to run. We'll put this
down to driver immaturity for now, given that XGI is only up to version 1.02 of actual
WHQL certified drivers for the Volari line. In the Volari V8, XGI appears to
have a decent GPU crying out for better drivers.
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