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Doom 3 Review: The Legacy from ID Software Continues
Doom 3 Review: The Legacy from ID Software Continues - PCSTATS
The original Doom was not the first 3D shooter to hit the market, but its astonishing graphics and game play quickly captivated gamers.
Filed under: Games Published:  Author: 
External Mfg. Website: ID Software Aug 19 2004   M. Dowler  
Home > Reviews > Games > ID Software Doom3

Fear and loathing pt. 2 - the sound

The sound effects in Doom 3 might not be as revolutionary as the graphics, but they do more for the overall experience of the game. The majority of the game is played out in dark, claustrophobic metal corridors lined with pipes and odd machinery, and the ambient sound truly brings the environment to life.

Machines grind, thump and whirr everywhere, adding to the sense of panic as you strain to distinguish the footsteps of approaching zombies. The majority of the game has a kind of boiler-room ambience, loud, dark and heavy. The feeling of being in an environment where machines are more important than their human operators really comes through. Once things go pear-shaped and the base comes under attack, the sound effects get even more involving and distracting. Howls, distant screams and gunfire, random clangs like something is rhythmically banging on the pipes aboveā€¦ They all serve to keep your nerves constantly on edge.

The almost complete lack of music in the game seems like a sensible choice, as it would mostly seem out of place. The title screen music is appropriately heavy and metallic though. Spot music is used to accentuate certain dramatic situations, as is the sound of your heart pounding in your ears after a particularly intense firefight.

The creatures themselves have some fearsome and appropriate sound effects. Zombies groan and shuffle in a convincingly zombie-like way, and the more mutated abominations you face have their own particular blood-freezing howls and shrieks. 5.1 surround sound becomes essential as you strive to determine which direction that menacing growl just came from.

Issues and problems

Though we enjoyed our experience with Doom 3 immensely, there were a few things that brought us down to earth slightly.

Many of the creatures are capable of scuttling across walls and ceilings Alien style, and bursting through doors, floors and stares to startle you. This is used to great effect at many points during the game. Unfortunately, all these behaviours seem to be specially coded in rather than part of the creature's own bag of tricks. Once you start exchanging fire with the nasties they resort to a fairly typical pattern of shooting, dodging and charging which becomes easy to deal with after a few encounters. Given that the engine is clearly capable of it, it would have been nice to see the monsters take more advantage of their environment.

In the same vein, the game goes to great pains to set up sequences that will get your adrenaline going. You will be wandering through a room and the lights will suddenly dim to red, evil laughter echoes in your ears and a door drops open in front of you to reveal a horrible nasty screaming and roaring before it charges... Then you whip out your plasma gun and drop it in a couple of seconds. Somewhat of an anticlimax.

It seems to me that Id went to a lot of trouble to make you jump, without creating many enemies that are truly fearsome. While there are 'special' monsters in the game that are tougher, it would have made for an even better game experience if the demonic monsters were rarer to come across and much, much harder to kill.

The environment could also be more interactive. It's very pretty, as we mentioned, but rather static. Yes there is a physics engine at work, and occasional boxes and objects will tumble out of your way and react to gunfire, but on the whole your surroundings don't react to the all out warfare taking place. Most objects and terrain do not react or deform from gunfire. We couldn't help wishing for a level of interaction more like that seen in Max Payne 2, with debris and bullet holes graphically and satisfyingly illustrating the results of a big fight.

Your marine's jumping ability is feeble, an annoying little hop that makes the few jumps you need to accomplish in the game more trying than they should be. Makes sense, since the original Doom marine never left the ground.

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Contents of Article: ID Software Doom3
 Pg 1.  Doom 3 Review: The Legacy from ID Software Continues
 Pg 2.  Opening Half of Doom 3
 Pg 3.  Zombies and Enemy Marines
 Pg 4.  Graphics of Doom 3
 Pg 5.  Seething with Demons
 Pg 6.  — Fear and loathing pt. 2 - the sound
 Pg 7.  Multiplayer Doom 3

 
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