Doom 3 Review: The Legacy from ID Software Continues
The second half of 2004 will
see two of the mostly hotly anticipated games in history dueling it out with
each other for supremacy in the world of first-person shooters. Half-Life 2, of
course is scheduled to come out anytime now, but the game that concerns us today
is Doom 3, descendent of the game that still defines the first-person
genre.
The original Doom was not the
first 3D shooter to hit the market, but its astonishing graphics and game play
quickly captivated gamers, opening up the market for the many, many similar
games that followed. Many now-adults can remember with fondness the first time
they saw Doom in action as a youngster.
ID Software is attempting to
resurrect these feelings with Doom 3. Enthusiasts have been drooling at the
screenshots for over a year, so ID has some tough work to meet up with the
gaming community's expectations. Let's see how they do.
First Impressions
Like anyone else remotely
interested in the first-person shooter genre, we've already seen many, many
screenshots of Doom 3, so we figured we knew what to expect. As you already know
if you've seen the trailers though, screenshots do not do the graphics justice.
Played at the high or maximum detail levels, the detail and animation of the
various nasties and the lighting effects throughout are incredible.
Doom 3 recasts you in the role
of the nameless marine, holding the hordes of hell back by his lonesome. As the
game opens, you are delivered to a scientific installation on Mars, ready to
begin your tour of duty as just another member of the security forces. Of
course, things quickly take a turn for the worse, then another and another.