Unreal Tournament
2004 |
Source: Epic |
|
Unreal
Tournament 2004 is the sequel to the highly popular UT2003 and uses the very
latest Unreal Engine technology. Unreal Tournament 2004 employs the use of
Vertex and Pixel Shaders and it's recommended that you use a DirectX 9 videocard
to you plan to play competitively.
UT2004 |
dm-rankin: |
Points |
Ranking |
Athlon64 3500+ 2.2 GHz (200/400) |
114.27 |
|
Athlon64 3500+ 3.05 GHz (277/498) |
147.18 |
|
Athlon64 3700+ 2.2 GHz (200/400) Stock |
118.68 |
|
Athlon64 3700+ 2.81 GHz (255/510) Air Cooled |
149 |
|
Athlon64 3700+ 3.22 GHz (293/500) Prometeia |
166 |
|
as-convoy: |
Points |
Ranking |
Athlon64 3500+ 2.2 GHz (200/400) |
77.06 |
|
Athlon64 3500+ 3.05 GHz (277/498) |
100.85 |
|
Athlon64 3700+ 2.2 GHz (200/400) Stock |
79.73 |
|
Athlon64 3700+ 2.81 GHz (255/510) Air Cooled |
100.92 |
|
Athlon64 3700+ 3.22 GHz (293/500) Prometeia |
114.09 |
|
ctf-bridgeoffate: |
Points |
Ranking |
Athlon64 3500+ 2.2 GHz (200/400) |
161.7 |
|
Athlon64 3500+ 3.05 GHz (277/498) |
210.49 |
|
Athlon64 3700+ 2.2 GHz (200/400) Stock |
167.75 |
|
Athlon64 3700+ 2.81 GHz (255/510) Air Cooled |
212.91 |
|
Athlon64 3700+ 3.22 GHz (293/500) Prometeia |
240.3 |
|
UT2004 loves high clock speeds as well as L2 cache, that
much is clear!
Doom 3 is
the most advanced OpenGL game to date, it takes advantage of the latest
videocard technology and pushes the processing power of the CPU to its absolute
limits. At its highest setting Ultra quality, texture sizes pass the 500MB mark
which means even tomorrows videocards will have a hard time running everything.
The framerates in the game itself are locked at 60 fps so anything above that point is
wasted. Each test is run three times and with the third run being
recorded.
Doom 3 |
LQ 640x480: |
Points |
Ranking |
Athlon64 3500+ 2.2 GHz (200/400) |
113.1 |
|
Athlon64 3500+ 3.05 GHz (277/498) |
144.9 |
|
Athlon64 3700+ 2.2 GHz (200/400) Stock |
124.3 |
|
Athlon64 3700+ 2.81 GHz (255/510) Air Cooled |
155.2 |
|
Athlon64 3700+ 3.22 GHz (293/500) Prometeia |
170.2 |
|
The benefits of L2 cache are clear here. The air cooled
Athlon64 3700+ is able to beat the Prometeia cooled Athlon64 3500+. Nothing can
catch the Athlon64 3700+ when it's clocked at 3.22GHz.